Ok, I know this is raising the dead, but we just got back from our trip. I figured I'd share some stuff from it. I still need to post images (if you're interested), but here is a video from Ollivander's shop: http://www.facebook.com/video/video.php?v=132722843407017 The attention to detail was amazing. The area was a bit…
@Green Pirate64 Thanks! Tbh I felt like I wouldn't be able to get the concept fully visualized until the end since it was a little on the strange side. So the particles are strips with alpha/emissive, I had to do some messing around in order to get them to look right. I can do a more in-depth breakdown later, I'm currently…
preachin to the choir 3Dcharlie but thanks none the less :P if I have used any black its because of my poorly calibrated monitor, lol - I usually run warm lights and cool shadows as you suggested, but some things like hex #131619 may come across as black on some screens
Hey! I saw this one facebook earlier today! :P Check this out by the way: https://www.youtube.com/watch?v=564OYZanl3A&list=UUBobmJyzsJ6Ll7UbfhI4iwQ#t=1373 For seeweeds!
Hi, My texture version version of the Evil Advisor based on Javier Burgos concept art. I reach in total to 134.5 million polygons on this character with all subtools. The main reason i reach this high number his basically because of the clothes but i got great result so there is no regret for sure Amazing that keyshot can…
Yeah, PSP has carnage mode. My train buddy racked up gold on all but the final beat the bomb with the flatmobile, as it seems only completable if you could turn off collision and drive in a straight line. :p I don't find the stunt maps that much fun, throwing a rag-doll around haphazardly seems a waste of good disk space…
Thanks mate! Most of the time I use orb_cracks and some pinch when it comes to cracks/scratches check Orb's thread: http://www.polycount.com/forum/showpost.php?p=1387929&postcount=114
I don't like Anatomy books with more text than photos/pictures, the less verbose the better! This is one of my favs: Anatomy for the Artist by Sarah Simblet [ame]http://www.amazon.co.uk/Anatomy-Artist-Sarah-Simblet/dp/0751334413/ref=sr_1_1?s=books&ie=UTF8&qid=1316949342&sr=1-1[/ame]
In this case, I would say that you should place the pivot at the inner walls corner, so the level designer can snap it to other parts as well scale and rotate it to match., without both sides getting offset. However it really depends on the asset. This article would be helpful for you:…