It's a good start, but I see a few issues throughout. You need to consider the context for each menu before designing. Is this an inventory screen? Character upgrade? Jrpg combat screen? Your portfolio only contains start screens except the single radial menu. There are all kinds of interfaces in games beyond the start…
It's been a few months since I have posted in my thread. After graduating I decided to take a small break but now I am back to start a new project. My portfolio currently is lacking and I will be changing that! I decided that starting an environment would be a good idea. The concept for the environment is a 70s…
Hey guys, finally got started on this yesterday! I did a quick blockout in Maya, layed out a base for my wall texture (I'm gonna try handpainted I think), and got a quick start on some grass. I also played around with worldmachine a bit.... i was thinking it might be cool to have some distant mountains or something. I know…
Ok, so with stuff gettin thrown into UDK it was time to start takin a closer look at how I was gonna break this environment down into modular assets. I know that modularity is powerful, and what with this bein a futuristic industrial world, it should be a straightforward environment to break down. I started off by looking…
I should mention that I am no great animator by any standard, but the first thing I would look at is the timing. clean out all frames between the main poses, and just snap between them until it strikes a good rythm. Then do the same with the halfway points till it looks good but is jerky and then start working the curves.…
@54Strat - I starting thinking about how to choose the starting point...then ma head esplod. You talking about solving it iteratively gets me thinking the best way may be a "peltting" type solution. @passerby - I should catch the error, but I don't think there's a way for the same function to do both scenarios. This…
Thanks for your reply, these links seem to be really helpfull! And the scene linked in the last one was one of my main inspirations when I started this project :D Anyways, did a few new things: First I started creating the shrine thing: On top of this thing will be a fancy looking stone with blue glowing runes, maybe even…
@renanfab @Murgen Ok I wasn't planning ahead to show a breakdown but I managed to scrape together what it looks like in the beginning. I'll be better about trying to save process shots in the future. I can do some of all of the props hanging on this creature if anyone is interested in that as I continue. I start off with a…
whenever windows looses track of your desktop's resolution it auto arranges them for you. This can happen because - The game you were just playing is a POS and confused windows about what your desktop resolution is - You plugged in or unplugged a secondary monitor for the 'first time' - You did not shut down windows…
This is work based off of Chabe Escalante's Warrior 09 concept, done for Dylan Ekren's Creating Appealing Characters workshop. Done mostly in ZBrush, with a little bit of Maya for some accessories. Images in reverse order. This is still a work in progress. Week 8 This is where things are currently, as handed in for week 8.…