The smoke screen might sound like a good idea on first glance, but it is really next to useless, even if it works as you proposed...firstly it would impede your own beam weapons at the same time...but, more importantly, it wouldn't follow any delta-v...in a space battle nothing is more important than maneuverability...if a…
I totally agree with everyone that sculpting cloth is the way to go in this case. mostly because it sounds like you wanted a shortcut for something that should be learned. Sculpting cloth is a good way to get a pretty good cloth sim started. When you start out with wrinkles and folds it helps bring the cloth to life.…
We we're given what I believe is an excellent deal from Artificial. From the research I did in comparison between features/price Reality was the best option. We were SDK testers for a couple of months but once the licensing was going to be cut I contacted Artificial and they gave us the quote. Your correct, we're not a…
if you are modeling Sanguinius (from the looks of it), then you might want to do some more research on the character, and the type of armour he wore. if i remember rightly, it is now worn by another of the blood angels chapter, Commander Dante: Sanguinius was a primarch and should be pretty big in build, almost as big as…
Don't worry, once you get used to the workflow you'll realise how much better Max's modelling tools are than Maya's 1. Dunno if there's a way to make open edges show in bold. Never looked myself though so it might be possible. Use "Border" select mode (3rd icon along in Editable Poly, or hotkey is "3") - that will only…
Glad to see I have "fans" . Always encouraging to have someone not only like my work, but remember things I've done too Anyway, I won't let that go to my head lol The other day I kinda realized how much of an improvement it would make to darken the worn areas. I know people kept telling me to do that before, and I meant to…
Ok i see your points, you are making good valid complaints. Thing is there is some problems with your edit. 1 - The cabin at the final point, the four doors open out to open up pathways to it, in your edit the side paths wont reach the cabin anymore. 2 - In early testing, i had the sentry places in the same place as your…
doc: I disagree with your notion and the general thrust of this thread about evolution. I think theres a tendency to want to label things when theres blood in the water but the problems right now really are just being exagerated by the financial climate. The idiocy of the 'AAA mentality' and the 'at all costs ship for…
What you guys really want is control over the spread of the specular highlight, right? In Maya you have the "Cosine Power" attribute for Phong materials. Even the name shows you what you are controlling: the power that the specular colour is taken to, to achieve the final colour. Crazy Butcher has it accurate in his…
do not decimate the sculpted meshes, ever. Puts some sort of "wave" into the normals and i dislike that so i do not ever decimate the sculpt, its a struggle on mid to lower tier pc's but if you want that extra ooph to stuff as i do, i do not decimate. that is just me. idk about others. (now i have a mid to mid high tier…