It's getting there :) A bit more contraste and variation in the diffuse would be good I think. Also, to have more separation (specular wise) would help I think : http://forums.digitalpoint.com/attachment.php?attachmentid=55954&d=1313144419
Ok small update: - 12 662 tri for 19 slums - fixed major diffuse problems There`s no spec/normal map yet, probably i will add it in next update. Comment it to help me make it better.
A little OT here but Render To Texture can't render opacity, if that's what you're trying to do. To make tree foliage maps, I recommend modeling a fully leaved branch, then using RTT to bake that to diffuse and alpha.
I can't check as I'm not at a computer but If you add a diffuse usage flag to your baseColor output node and switch to the lambert Shader it'll probably work. You might want to add an emissive output too.
Hi, I saw your problem and it looks like it could be because you're using a diffuse with a white background along with your alpha. Have you tried using a background color that matches the general color of the copper?
so at very least I can do the tapering idea. I do like it a lot better and seems so does everyone else. Snader you are the bomb. Here's the first pass on the diffuse rendered in Max.
Yeah sure! Here are diffuse and the roughness textures: I'm redoing the normals (right now there's only placeholder normals from wood that's not shown in the above shots). There's also not a lot of metallic on the asset (only on the tops and bottoms of the horns).
Darken the metal diffuse and brighten the spec. Add some more rope detail to the texture. Fix the string (it's in the arrow) Round up the stock. You can soften up all of your edges too. Best of luck!
good stuff, i got one crit for blow torch though. that thin pipe looks like it's made of plastic, unlike actual thing: metal parts seem to be too bright and too desaturated on diffuse map.
1 - You can make your diffuse and specular map without a highpoly, yes. 2 - I don't think so. You can copy the animation, probably, but you will manually have to make a rig for the highpoly.