thanks calabi, I'll have a think how to communicate the whole setup more clearly. Definately planning on a trashy techno tune dont worry :D ZacD: any ideas how to make the shield functionality more obvious to the player? I've since added a little sort of 'nudge' anim when the player tries to hit a shielded player, but it…
Hmmm theres something wrong then. im saving in "Targa" format with alpha channels option ticked in the save screen at 24bits/pixel resolution and with Compression (RLE) left unticked, and there is most definately no alpha map saved.. edit: just tried the 32bits/pixel option and that seems to have done the trick... thanks…
A 45. min quick sketch. I'll prolly move this to the scrapbook later. Some things that I feel are successful: composition, color, value, and lighting. Somethings I need to work on: level of detail, clearly defined objects/tighter shapes. I'm having difficulty in achieving high details/finished look in a short amount of…
I didn´t realy understand what you want to do... The whole animation looks too quick. I feel like those fishes are late for a important meeting... :P The ground is too clean and also the intersection where those plants meet the floor is too well defined. If it is for a game, that is fine due to the system requirements, but…
the textures need some work. The rust doesn't look like rust at all. Looks like you just used one type of brush and just painted on top. You have to make it look like the paint came off. Also you can define the material a lot more. Colours are a bit flat too Keep it up! here's a good example
nice fancy word but yeah i want to get her overall proportions right before i start defining some more. and thanx everyone else. :) really wanting to get her proportions right, not that easy on 1: kids 2: a style ive never done before 3: girls overall, but im very happy so far with my progress. :)
I'd agree with Blaisoid. The lock and the metal loop it goes through seem way to flimsy for such a large chest carrying such valuable loot. Are you guys plannig on texturing this too? Would be interesting to see what you come up with. I'd definately agree that buddying up and watching other people work is a great way to…
Cheers for that man :) I was thinking though, legs aren't always defined as well as the torso so i didn't concentrate on them as much, but I'll see what i can do in the diffuse to sharpen the rest up a bit more. Has anyone got any ideas of what colors the skin should be? Red just seems to common/generic... Cheers
yes, simple add an anchor point to the layer on which you have the height painted. You can then create masks on your material layers and add a Fiil effect to them. Select the Anchor Point in the fill, make sure to select the height channel in the anchor options. Finally, add a level or gradient effect on top of it to…
Haven't really bothered with beat em ups for a loooong time. Last one I definately got involved in was MK2... I dabbled a bit with Virtua Fighter, Tekken and Soul Caliber (and Killer Instinct) but I never really got into them much.... I relented and ordered Mortal Kombat the other night...... really looking forward to…