right, new update :D big one this time, update list is on scriptspot: http://www.scriptspot.com/3ds-max/scripts/flow-map-painter short update list: - massive UI and useability update, with improved actual functionality - layer functionality (with layer names!) - layer combination button - layer export button - button…
@Hito: Good luck!! @JennyS: I don't know if its too much D: !!! maybe a little less will feel better but because we don't see it I don't know xD. Looking really nice :) ! as a comment, your front legs pop :P but I guess that you already know that \o/ I still don't work in the back legs , pelvis and S&S D: ! I still need to…
Thanks everyone :D seth.: you where not supposed to see that wave, it annoys me to ;D Here is a little breakdown of the scene. Highpoly props: all made by SveinY Tileable Sculpts: SveinY did them except from the brick wall that was me. Shots of the props for the scene: I did most of the lowpoly and texture work, SveinY did…
so it was you making lady deadpool! :D she looks great but the only thing that bothers me is that in the beauty shot the light looks very flat and it makes the character look melted with the background. I think that if you put just a rimlight on the back of the character you can get a nice separation. btw your handpainted…
You tell me my Idea would look killer and in the meantime you slay Death itself with those awesome concepts! :D They all look so good, I think 3 would work best, because it leaves more room to tell more of Karthus story (Maybe Shadow Isles or graves of the people he saw dying?) But be careful that the effects from the hand…
This was my second project for this class, to recreate a still life in Maya. I spent a lot more time than Id really like to admit getting the wood texture on the desk the way I wanted it. Its procedurally generated from Mayas wood material but I was feeling very particular about this mahogany desk and I wanted it…
I'm a maya user that never realised how cool splines were till I tried max. Defauly I'm a maya user, but Nex is essential. If the need is there I will hapilly use Max though...I will just be a bit slower :D on topic....dont switch sortware, just expand your knowledge...you dont have to abandon one in favour of the other.…
Unfortunately there's no soundbite-friendly way of saying "use the minimum amount of geo necessary after you have applied proper sub-d technique, in order to reap the benefits of what makes sub-d the preferred modeling approach in the first place".- ;) True! and there are different tools, and methods for tackling different…
i don't see how marvelous would make much sense to use here? there's not an awful lot of defined folds i can see in these pictures at least. what kind of humongous avatar mesh would you have to use to get anything worthwhile out of it? marvelous depends on real world scale to some degree. :) what's wrong with just…
So.. I made some animations. :) You can clearly see I'm no real animator :D In the end, I think the scene will continue to be as small as it is now. I'll still add some smaller rocks, after that building the scene with props and getting those damn blueprints to work. It looks like I've accomplished almost nothing in 12…