I'll be graduating for AI Schaumburg, IL in 5 weeks. The school is probably average from what I've seen and from talking to other students from other schools. A large part of the problem in education is the learning curve for some of this stuff isn't easy and it requires a lot of outside time. Well, a large majority of the…
Hi, I've changed his leaning after the roll, and Ive changed the slowdown on the wall, but I wont upload a new version right now since its so similar in most ways to the previous version. To Jacque I'd just like to say that I bought and completed Far Cry 2 and I really really enjoyed it :) I agree that my silhouettes and…
Thanks for all the answers guys. Frump : what MoP said ^^ Transpose master is temporary "grouping" the meshes in one single mesh (instead of a real seamless merge) but still keep all objects separate when it comes to make the mask selection (or maybe I'm missing something here?) MoP : Looks like this solution is the one,…
Nice piece! The end scroll from the roof seems like the chunkiest topology, kind of stands out at the moment. Can you add another set of edges there? Bricks feel haphazardly placed, feels really odd to have them sticking out in the middles of the walls. You could try adding a few fallen leaves to the patio to add a little…
This is in editor rather than at run time - the problem is entirely on the game thread (gpu time is under 20ms) Times double if the landscape is converted to nanite Edit layers are disabled although that has made no diffrence This is a 4km square landscape converted from normal level to WP (starting an empty WP level is…
I know this is an old chat, but has this project progressed? I just recently got a Vr headset, and I can't find anything regarding SU That can be used for a Steam Vr Home
Hello, I wanted to ask you guys what do you think about this sculpt. I'm a huge noob - I started to sculpt a few things the past few months, and while studying anatomy I thought I would give it a shot to try and sculpt a complete model. I could reaaally use some feedback, thank you!! :fearful:
Hey everyone, I have a question for the experienced artists here. I'm a junior artist who recently broke into the industry but haven't landed a proper paid role yet. My portfolio isn't cohesive because I don't have a lot of artwork with the same style yet. Meanwhile, I'm also trying to secure another job or some freelance…
Lighting for a modular workflow is usually handled in-engine. It might be baked or it could be realtime. Per-object AO these days is often left to SSAO, but Unreal and similar engines still bake it in. Each modular piece will be able to have different lighting applied, so don't bake AOs into your diffuse unless it's…