Not true at all. I can think of 4 studios locally, two of them quite large ;) (They shall remain nameless, in case this information was supposed to stay under wraps, as I know some workflows they like to keep behind doors.) Its not about what programs you use, its about the end result to be honest. Many people have many…
It looks like skin was applied to a mesh that had a problematic transform matrix history. You should ALWAYS reset the transform matrix to zero before applying skin. Command Panel > Utilities tab (hammer) > reset xform > reset selected > Collapse stack > Apply skin. I suspect the object probably has a scale value that isn't…
got some pretty cool shapes going on there. Lots of stuff could be tweaked at this point. Biggest things I see... Hips wrists and insertion point with pec a delt (chest and shoulder) under the arm. (it should be much higher and wrap under the arms. Also check the proportions and location of some stuff. Calves are really…
@ReMix3D Glad you put the plugin to good use! :) You've hit a long standing bug that occurs when trying to export a group that does not extend to the document bounds (i.e. because you have a mask, or because the group is composed only of semi-transparent layers). In this case, the Photoshop API only returns the opaque area…
For the welds. Just Duplicate the objects you want to weld between and perform a Boolean on them. It can be a subtraction or addition, It doesn't matter, because all you need out of it is the intersecting line. Select the line and hit create shape. You can delete the extra mesh now. With the line selected turn on render in…
yes, I put the url in the correct slot, I worked several times before. here is the link i tried to embed http://images.akamai.steamusercontent.com/ugc/405682981845833342/001D746A763647C0F008FDBFCA18F06807347571/ The location is clearly embeddable i embedded plenty of those steam hosted images before on the old forums If I…
By UVs aligned I mean the UVs are laid out on the base mesh that is going to be sculpted. Then after sculpting this base mesh is retopologized but the UVs are untouched. So it's a different number and translation of verts, but the UV shells are roughly aligned. I've resorted to exporting the Sub Div 0 into Maya as an FBX…
@AndrewHelenek - Thank you sir! I definitely plan to make that baby glow from the inside out, oh yes. - - - - update on the textures. I still need to tweak some stuff, most notably the overall color balance and top down gradient as neither has had a pass yet. I also have yet to touch the flagpole itself, which I'm not even…
You have a very nice start, since you are still blocking out some things I did a paint over of a couple areas The armor around the arms needs the silhouette to match the concept, currently what you have is very flat. Not sure if you just haven't gotten to it but don't forget the tassel-type things that wrap around the…
Nice work so far - what are the bell shaped blocks on either side of the image? Can they be made to feel more believable/detailed? Or possible reshaped or removed? -I'd look into the dirt mask/reveals that you have on the blue metal and grey pipes below them as well. The uppwer part wrapped in wires looks really…