This actually made me bite the bullet and get Modo indie 901 to try it out despite the lack of scripting support, since I could pick up Tor's intro tutorial. Normally I really like what he does (his modular masterclass from a few years back is pure gold) but I have to say I'm disapppointed with it... I find it superficial…
I always wanted to get into the Wahammer universe. Unfortunatley, I think we all know the reason why most of us do not particapate in the hobby : Expenses. Simple question sums it all up, really. Pay around £40 for a game such as DoWII and have almost everything you would have in the TT version without all the pricey…
I remember getting my xbox 360 elite when the 360 first came out because all my buddies had it and it seemed like the stronger console at the time, even thou i'm not a big Halo player, i'm more of a Gears of War<3 player :) . But shortly after i got the red rings of death:( I had 3 months of xbl gold left when i sent it…
Do you have something less glowing ? Side view : legs are thicker then torso this should ring a few bells In general you have long sweeping curve which work for a blocking out but muscle are not like that they have bellies which normally bulging and tendon part which is relatively thin this dynamic create plane changes…
This looks good, but I would look at breaking up the perfect rust rings around the body of the barrel. There would still be some bits of paint left. For UE4 workflow, I find it best to work on the scene as a while in Maya, and then export the assets individually from that scene as .FBX files. If I am baking normal details…
@maze maya has two types of selection history and conversion. to do component conversion use the convert selection tools. they are in the menu and i think ctrl+f9-f12 are the default hot keys. also note that menu has convert to loop/ring uv shell etc so you can do partial edge loop selection and many other conversions…
Strangely enough all that made perfect sense, the commands look really simple, well at the minute I'm editing via edges, clicking ring and connect so I might start out with something simple like that. Figuring by the reactions it has saved quite a bit of time so I'll be sure to check out the website. I don't mind clicking…
[SKETCHFAB]c80fd25ead304df591576dec064f09ff[/SKETCHFAB] Hi all! Lovin' the work in this thread so far! I was going to do a Claddagh ring but I decided to work them into a made up Irish folklore called "Lover's Bridge" instead. The basic idea is that the bridge bestows blessings upon couples who kiss in the middle of it,…
2-3 years is a long time to get your portfolio done and for predictions. For me the expansion of the PS4 and 720 may actually not be the great boom everyone think it is, if economic trends continue the way they are, many people wont be able to afford such expensive luxury consumer goods as new gaming consoles, and if that…
switz: Thanks! Hah. Most of it is from scratch. I do have screws and different bolts, although I remade/reworked a couple of my old ones from Max, because I wanted to change they way they were smoothing in Modo. Pixar subdivisions and edge weighting is really cool for this kind of stuff. Much more enjoyable imo.…