I was looking at the Mod Builder section of the Essence Wiki and it said this in a grey box: "Java and the Flex SDK are only required if you intend to create your own icons." Then in the Polycount Skin Competition section of the wiki I see this: "Then you'll assemble the rest of the skin mods data. You'll need to make a…
Hey, so just doing a little update. Things i have done. Tested out some blending methods between the tiling 512s and the bespoke terrain. I did this using the actual cryengine terrain as well as a series of Decals. I also got the roof in, which looks super tiling, but will break it up with geometry as well as perhaps a…
Hey guys. Still having this issue even with the new 2.1 update. I am trying all which ways to change my ID map and it is not working at all. I even tried going through the reimporter and removing the ID map and though it goes through the whole re-rendering process it wouldn't even do that. Just to add some context to my…
The meshes generally look great for baking. You won't want to use them as game geometry but the smoothing is set up perfectly and the edges are great most of the time. The strips that form the connections between meshes are often NOT perfectly stitched to the geo around them which means once you freeze the mesh you…
@perna Thank you. As for the triangles, unless there are some extreme angles/thin polygons, it behaves pretty well, especially if the original geometry is not heavily subdivided - which is usually the case for the intended blockout phase. The Carve library used by the new booleans was actually a pretty positive surprise in…
Ok, here it is. It's not a final UV unwrap, I made it just to test if it is suitable for texturing at 2048 res (it's not). I made it as a model for a non-existing vehicle-focused open world next-gen game (like Mad Max), so 50K tris is ok (I guess, but intend to bring it down to 40 anyway) but the main issue is that there…
Thanks for the info guys. It's nice to know the design side is an upward direction. My favorite part of enviro art is the block-in and composition stage. So I'll keep the design on the side in case it pays off someday. I guess doing design work related to the architecture or layout would be more useful for an enviro person…
i've just made the mac trial version screw up the wacom input during a session. the program would not recognize the pen-up event anymore and interpreted it all as pen-down (like a stuck mouse button). the tablet driver continued to respond fine outside the application however and substance painter behaved whenever i used…
I use Wordpress too, for my blog with a fully custom theme. I use it since more than 3 years now. I never had any security problem however, just some shitty updates of Wordpress that sometimes ask you to dig a bit in your FTP to fix some silly things. But it's quite rare. I tested before some other blog system but I…
A big advantage of PBR is that materials will look accurate whatever their lighting conditions. This was not always the case before PBR so textures were often custom made to match the lighting they're intended to be used in. Obviously Earthquake wrote the article, but I'd guess he was referring to the real world reference…