Hi Can you show me any examples from Games Engines like Unity & UE4 that can export HTML 5 - WebGL? A link to the experiences would be great. Also any authoring software tools that can export 3D to HTML 5 - WebGL would also be great to know about. And finally any articles on the subject would be great as well, thank…
Hey thanks for all the questions and comments. Regarding why we didn't use nanite, multiple reasons: - The first was the performance impact compared to the benchmark target we had. I always work on small scale scenes before creating full environments to stress test everything and avoid surprises later down the line. The…
When I'm stuck on getting started with a model, I think it helps to examine models that other people have made, gives me ideas for how to tackle things. An example, searching the web for "sketchfab 50's car lowpoly" https://sketchfab.com/3d-models/low-poly-1950s-car-2045e51f13024c07a6f0ed8a650c7905 Then you can use the…
Time for another update. It's been going very well, made solid progress. :) Here are some pictures from Blender. So you can see the real skeleton of the bike. And just under the central area is the main power core just behind the steering, as well as the transmission. I've been spending the past several days refining the…
I'm a low poly modeler/animator. I mainly work in the Half-Life style, mostly creating weapons and hand models, but I can do other things as well. If you're need a commission contact me.Discord: ryder_joestarModels Portfolio: Example of animations: https://youtu.be/GkK0k8RV1OA?si=DfMXVy2vfrADd1s7…
I'm not an expert when it comes to 3d model but I'll try giving out some feedback. I've noticed some models (excluding sculptures) have some triangulation already applied which usually is a last step when it comes to 3d modeling (that is if we're making a game prop), adding triangulation haphazardly can make…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
It's not so different from what you described your "usual workflow".. model it step by step.. you might have look at this to study the topology: https://sketchfab.com/3d-models/free-193839-vairogs-v2-new-version-e3a9b187643c4bbb84c485b1dd2a53a3 ..IDK if this is already to "highpoly" for what you want/need. So for a more…
Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…
Maybe I need a new pair of spec's or my eyesight is getting shot with age :# otherwise I'm prepared to offer some benefit of doubt, for example their previous completed projects from blockout to UV - baking more or less was two weeks so at face value does appear there's continuity there...