Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…
[ QUOTE ] A bit of setup is required. Create a new folder somewhere on you HD and put all your 3 TGAs in it. Rename the diffuse to 'whatever.tga', rename the normalmap to 'whatever_local.tga' and the spec to 'whatever_s.tga'. If you ever need an extra greyscale bump map for fine details you would need to call it…
From snow-frosted peaks in the Freljord to the arid wastes of the Shurima desert; from portly, ale-aficionados like Gragas to eldritch terrors like Vel’koz, the world of Runeterra and League of Legends is a mélange of vistas and villains sure to push all of your inspiration-buttons. At Riot, they take art serious and silly…
Hey, Ive been around and interested in 3D for a while now. Ive been so fascinated by it, unfortuantely Im not a very talented artist. I know that. I was always was better at solving integrals :D I dont want to be a great artist. I just want to create one nice model. Its something Ive on my bucket list. Sadly all my…
Hey @isaiah1989, you've got some really cool looking sculpts there! I'm still aiming for a studio job myself, but I'd like to weigh in with my own opinion. I particularly like that Asura sculpt (I really enjoyed the game despite some less than favorable reviews). If you're aiming for a AAA studio in the games industry I…
the limited ressources are not really a problem, as said they look great ingame and from the games distance, I agree they feel kinda flat in the presentation shots, ingame they don't. And not going for an idea because it is challenging is kinda boring :) The reasons why the community hated on the walrus have been entirely…
Update on this, finalized my high poly to the feedback given here. Hopefully more accurate, the knurling is a bit harder to get 1:1. Moved onto low poly and unwrapping. Any advice on texture set separation. Should I keep this in 1 texture set. I would like as if I am making this a hand held gadget in a FPS game to the…
I am hoping that with creatiing this thread I can get into more of a routine with working on this project. Since I started it I have found it very hard to find the motivation to work on it considering I am already creating 3D art full time at work, but I know it will be worth it once it is finished. So I have made a start…
Thanks for the suggestions, cryrid and BARDLER. After going through a few tutorial videos and combinging other techniques, I've come up with a workflow that's worked great. 1 ) Create and export base mesh from Max (DO NOT unwrap) 2 ) Sculpt as much detail as necessary in ZBrush 3 ) Go to lowest subdivision, Create UV Map…
Those UDK renders look very nice. The spec as well as the dark painted areas of the model really pop well in them. Some critique for future models: There are a lot of areas where similar features are mapped twice in the Unwrap, or where large areas of UV space seem taken up by surfaces that are inside the model. You can…