Ugh. I haven't read the recent Inhumans stuff (though I do intend to) but that sounds crappy. Why would they make them more similar to the X-Men? I liked them as an almost completely self-contained society. Still, it'll be cool to see Blackagar Boltagon on the big screen. I wonder if they'll live on the moon. Also, there's…
next project! I asked allison theus whether i could sculpt one of her critters and got permission :) i decided to go for one of the "Fu"s ! Snow Fu! so i created some huge ref sheet for a lion containing quite some anatomy. If anyone can use it feel free to download! --> big ref sheet (7mb)…
Looks great! The bin bag material is really nice - something I found a bit tricky with my project. I would say that the piece overall looks a little plain. Is it possible to get some rubbish scattered around the bin? Perhaps some stains where people have been careless? It's a great start, but I think you could start to…
Yeah it won't really be worth your time to go from normal map to displacement back to highpoly. Normal maps only contain directional information, not depth, so much of the content will simply be lost in the conversion. You could try something like Knald which will do a pretty good guess in terms of depth, but its still not…
If you want lightmaps and don´t have premade lightmap UVs you can enable the "Generate Lightmap UV" Checkbox in the import settings of the mesh. :) I can upload some more images this evening when i´m at my home computer, but here is a quick texture mashup out of my dropbox folder. This image contains all of the used…
EDIT; Sorry, got it! using the bellow do the trick! :) case (classOf $.modifiers[1]) of( default: ( -- block of codes for generic stuff ) Unwrap_UVW: ( -- block of codes for specified modifier )) Hey guys, is there any way to merge this blocks for undefinedClass and Edit_Poly together cus both contain the same thing? case…
Hey there Marmoset Support here, Can you provide a bit more detail about how its broken? Is it not working at all? Are you getting an error in the console, if so what does it say? Have you tried using update 4.06 yet? If not give it a try. If you're still having trouble can you send us your scene bundle? Open the Toolbag…
What would be the best, most durable way to have many versions of assigned materials in one scene, so that I can easily switch between a version of the vehicle with green paint with white plastic and the same model with metal and dark plastic. Making it extra complex is the fact that not all materials will be assigned…
Hey! I agree about having fewer but more polished pieces. Maybe take a look at the Recently hired in aaa? Show us your portfolio! thread to get some portfolio ideas. There's also a portfolio section in the wiki, that might contain some information. Regarding the work, I think some designs look a tad to simple with patterns…
As far as enforceability is concerned shouldn't it be enough to outlaw the use of the data gained from scraping in the AI tools as well as put a stop to the practice as such? Presumably these companies will still want to do business on the open market and not hide out in North Korea or wherever. Then wouldn't the issue…