Theoretically (and ideally) no you shouldn't, in practice, depending on the engine, lighting, project, position of the moon in the sky, you might still have to a bit to get the results your art direction wants.
That shows me I really need to get into the practice of creating a library of little greeble and detail elements to fill up those spots, instead of doing from scratch all the time.
For your first model its not bad. I wish my first model looked something like that. You might want to practice on your topology though, there is a lot of unneeded geometry.
Not a bad start, but since it isn't finished yet theres not much to crit on. Just keep in mind that practically is the key to believability. This is especially true with sci-fi stuff. Keep working hard.
Do you think its the ability of the end users with the continual practice since TF2 came out that makes jumping back in not as much fun? Thats what killed Counterstrike to some.
I think the proportion is what throw it off. You just need to look at more refs and more practice, good work for the first sculpt. Much better than my first ; )
Started as my 7th head sculpt/practice. Would have done the whole body if I knew how to do hands, so...hands are next for me to learn. I used female body builders are reference. Not sure if I went overboard and she's too manly. I like it so much though, I'm gonna try to 3D print it!
Game ready model of a Carl Zeiss binocular. Done as a side project to practice modeling, texturing and rendering. 4.484 Tris, 1 Texture Set, 128 px/cm at 4k Pretty happy how it turned out, what do you think? What can i improve on?
I've been working on portraits and likeness in Zbrush and I wanted to show my progress and get some healthy critique on how it is and how I can improve. For practice I did a 3d portrait of 50 cent. these are the images I used for reference.
First, it's to really practice my writing skill for some articles, and them publishing/ posting them. Second, sharing this with some university students and others. I'm aware that this is common knowledge to those that are in the industry. However it might be helpful to those outside of the industry. Just wanted to get…