I agree with the above comments and there's no denying that you have done a great job here! In the future you should try to avoid generic low pixel warning stickers as they look really noisy and they make it hard to read the scale of the objects. I also find that I associate those danger stickers with existing real world…
One crit I noticed from your breakdown is you nailed a texel density fairly consistently across the scene. But the numbers you listed are pretty small, on a current gen console I would aim for around 512 pixels for 2-3 meters for a first person shooter. Currently if you compare your main columns to the size of a human.…
Haha! That's cool as hell man! Thanks so much for that! :D I totally wish I would have known about this back when I was still doing pixel art heavily! This would have saved me a LOT of grief! I'm not sure how much a diagonal line I could make at lower resolutions, but at moderate-res, which was the majority of work I did,…
Cryengine use's Deferred Lighting, so while it grants plenty of dynamic lights on-screen, you need to keep them small and try not to let them overlap to much to avoid high fill-rate costs. Since the lighting is now costly on the amount of pixels that are lit, compared to the number of surfaces lit in Forward Rendering.…
@ Baddcog Ah yeah I can see that lol. It's a somewhat vague emotion, it's like an angry blush that happens you're shocked by what someone said. @ SilverWolfDota I always draw the sketch at 900x900 in SAI first, then once I'm happy with a sketch I'll downsize it to 32x32, then pixel over it in Graphics Gale (best spriting…
suggestion: Export the songs to a greyscale image using Photosounder or similar. make sure its a power of 2 high by wide so you can do the math apppropriately. The height is the frequency, width is length, pixel brightness is loudness. Use the image data to drive your visualization. I'm doing exactly this, just with a…
There's no right or wrong answer to this really. Are you making your bevels more prominent for baking so as to capture the detail at distance? Remember that sharper bevels won't read as well as they only take up a few pixels when mipped. Some artists like David Lesperance don't use NM at all for capturing silhouette…
You can try out the ambient occlusion options, and you can play with the bounce amount, and with the environment color. But there is no "good" settings. They are depending on the many things. If you would apply a diffuse texture to your model, it would hide the pixelated look of the lightmap. Try it out. Just add one, and…
This is probably overkill, unless you already are sculpting the model for some strange reason, editing your meshto be "zbrush friendly", adding insane levels of sub-division to get pixel level detail, dealing with massive files and bake times to bake it all down.... Not to mention doing it all over again if you want to…
Right click the button on the shelf you want to change and choose open. At the far right of icon name you can click the Maya icon and browse all the icons Maya comes with, if you want to use a custom icon from your desktop you can click the folder beside Maya icon. If you want no icon at all you could make a 32x32 pixel…