I should have mentioned how I would address the unwrapping also. Each side would have its own unique UV space so the flipping wouldn't cause a seam. It would solve the need for a second UV channel in which all pieces have their own space, (already taken care of) for light and normal maps. At that point you might as well…
Another update. I've added much more geometry and reworked the UV's and the material as well. I finally figured out how to get that reflective shiny glass in substance painter, as well as how to project text and textures like the qr code. model What is a good way to get a decent lighting setup in sketchfab? I find that…
So
I wanted to update this blog a bit, it has been quite a while (November woops)
but that’s because I’ve been using other platforms to share updates on the
project as well. And I really want to use this one for the detailed write up
about my process, decisions and current status. But sadly due to the workload
of my study,…
Thats the thing, Gamma isnt deceptive or useless, its modelled on how our eyes see light. We don't perceive changes in light intensity linearly. Say we have a scale of 0 too 100 units of light. with black on 1 end and white on the other. If a Monitor is emitting 20 units of light then our eyes perceive that as 50% grey. If…
Just to correct you @musashidan, AOV is Arbitrary Output Variable, it's the "next gen" of render passes. But instead of re-rendering each pass from scratch, you get the desired info for free, split off from the main render. And those images look nothing like a specular AOV. Anyway. @ozzman1997 This looks like a GI render…
One thing that I can think of right know is that if you are using volumetric fog (which you are) is using a particle system to localy drive the fog color and extintion values. The particle position will affect the fog localy so, I you are using either a static image or video you can tweak the fog shader to create a subtle…
Yeah it's still too dark, sorry dude. There needs to be either more ambient lighting or your objects need to emit light. Think about your favorite video games. How do they do their lighting. Another thing to remember is, depending on your desktop, it might be WAY brighter than other peoples (like Macs tend to be brighter…
It's looking pretty cool, and its definietly an interesting piece - one thing I would do is stick to the concept in terms of having the screens be blue - the orange of the panels, while complementing the blue lighting scheme, is a bit to intense and just looks a bit odd. Personally if I were you, I'd change the screens to…
Which app? What you see in the render preview window is a full render that includes the scene lighting. If you don't have lights in your scene then this is the one light that follows the viewport camera around, a bit like a light on a minisub exploring the Titanic. Where ever it shines will be lit up. If you where to view…
I'm trying to get the lighting down more. Thank you for all your suggestions. I reduced the amount of ambient light I had going on, and went a bit more dynamic like the picture supplied by SHEPEIRO. I don't want the light above the laptop to be quite as glaringly bright as the paint over, because I still want this basement…