Awesome! Some more architectural thoughts, if you'll have them: The door header looks a bit odd to me. I think at this time the horizontal 'trim' (or bellyband) running around the center of the building would act as the header. That trim would delineate the bottom and/or tops of the windows as well. With that in mind, I'd…
Maybe I was being too harsh. Maybe I'm not. Truth is I know at least 30 people who are in the same boat, and are all looking for some magical way of becoming good enough to land a job. I've even volunteered my time to give them free lessons, teach them basic principals, and really work through and iron out their 'project'…
Yeah but I tend to think it looked great because it was an interpretation of the original, and not so much a perfect tracing of it : http://cfile7.uf.tistory.com/image/197D730C4C8301AEB34A19 Also, this cute character doesn't have the usual anime teardrop shaped contour and physically impossible nose ... Like Haz I think…
Shrike- Thanks for the feedback. The drop shadow that i used in photoshop is combination of 2 actually. But i can see what your saying about the fact that it might be a little harsh. I also see what your saying about the tires how they are coming across as to glossy, but its all because of the way the light is hitting…
Thanks for the great tips, everyone! @Drew: Yeah it seems to be the consensus that blurring the reflections would be the best way to go at this point. I think what my problem is that I'm using mental ray to render, but the materials I'm using are your basic Maya materials - Phong, Blinn, Lambert. I should play around with…
Links that are broken: Airbrush page (the link your provide opens up to): Bottom of the page, "Resume, Tutorials, Contact, Links, Drums" They work on your advertisement and sketches pages. "Unicorn" takes me to "http://vortexgraphix.com/unicorn.html" "Horse port" or "Horsie" takes me to a blank page. "Wave" link can not be…
That background wall you referenced is actually the one I was referring to. It started out very similar to yours, with individual stones very clear and visible. As you can see in the final version, we blended them back into the mud a lot so they weren't as prominent. I think my confusion is that you are kind of straddling…
Hi, Paquette_e I've looked through your post history and notice you have asked similar question to this before. Can you join the monthly noob thread and monthly handpainting thread. You ask a lot of pointless question, but don't post much work. http://www.polycount.com/forum/showthread.php?t=137087 The work you do post…
"Oh yeah I forgot to ask, what are those green lines on the wrists?" :: That's just a visual indicator roughly where greater trochanter is Why don't you use real female as reference this way you be sure there are no mistake from the artist ,Anyway lets use one of reference you pick to show you easy way to train your eye…
[ QUOTE ] also eye shape is very off in low poly and high.... [/ QUOTE ] I have to echo this. The low poly is not ready and it is hurting your high poly in a big way. The skin around normal human eyes are not sunken holes with spheres stuck inside. The skin lays over and around the eye. Right now your character doesn't…