I don't know what the concept looked like, but when you're handed something to translate into a 3d model. Your goal should always be to 1up the concept. This will make you stand above the rest. Don't just model the concept. Really dig into the core of what the concept is trying to get at. Ask yourself questions like "Would…
Yo that looks neat! You seem to be going close to the wow/ warcraft 3 zeppelins rather than the concept. The Concept zeppelin has more velocity as a tapered oval shape and appears generally longer. Maybe it's the perspective (post a side view). One thing I can notice for sure is the metal ram on the front of the boat deck.…
Well like you I've worn many hats to get where I am, I even started as a vfx artist and helped out where i could in concepting and environment work on the overlord and silent hill series before moving onto characters. But I still think its a bad way to look at it. If everyone thought like that your end product is going to…
awesome. I think the whole thing works very well. Its all weirdy and shit.. looks good! You chose a good concept to work from. only thing that looks off to me is the way you modelled his forearm. the way the anatomy works there.. spreading out from the elbow on a weird angle + muscles.. hmm dunno about that. Cool shit…
He hasn't replied to my comment on the video asking for clarification. Probably should add a scarf since there may be a bias in the judging criteria based on if you're pro palestinian or not, since Clinton is involved in the judging process. Also if you dream of world peace, its better to replace the little guy with a…
Hey dude. It will probably be hard to find a job in the industry in one year, but starting with lowpoly handpainted stuff might be the best idea, I think it's easier to find a job in a mobile game studio, so that's generally the kind of stuff they're looking for. If you want an advice : take a concept of something you like…
First off, let me say that the whole concept is awesome for real! The concept art is wicked too proper getting the picture already and it looks to be epic! The sculpt is coming on really nicely too you got some really nice muscular forms coming on. A few pointers which all depend on how closely your sticking to the concept…
Idea Choice Within the meeting I decided that I would be going with the second idea of the Hawken mech bay. However I was still undecided on the art style that I would go for. There are two routes I can take concerning the art style. The first being a steam punk styled mech with a lot more references taken from Da Vinci…
i'm no mean concept artist so there may be way better ways of doing this...and this may sound a bit basic and obvious... but the three R's.... reference reference reference ALOT of a scenes colour will come from the lighting too, getting this to work with the diffuse (concept i know but same errr concept) and choosing both…
Well i'm changing so much the concept that i'm thinking about starting a whole new thread. For the other hand, keeping posting here could be best to follow the progress since i'm not starting from scratch, but reworking the same model. I left the previous design behind for several reasons: -not being able to pull of a good…