throttlekitty I'm not sure actually haha. I just set it as a shelf button and used it when I needed it. I think this particular scriptJob will stay gone once you remove it, but it's been a while since I've had to use Maya so I could be wrong.
fixed some anatomy proportions and sculpted face, feet and hands..i did not too much work on details, couse i'll cover it with armor, i'll detail the uncover part later. P.s. have a lot of problem on upload image...the INSERT IMAGE button doesnt work :(
it looks like the belt is cutting through the shirt and i really miss some buttons to combine the leather straps with the leather on the thighs. it seems like her scarf is changing color from red to white? other than that it looks gorgeus :) thumbs up. the green jacket is lovely!
Also while I have someone to ask. I must have pressed a button by mistake cause now when I go to edge or vert mode I get some Manipulate Dialogue Box thing pop up and I can close it? Any ideas.
Zbrush is like a labyrinth with mines. Mastering it is mostly getting accustomed to numerous quirks and workarounds. I still wonder why when I put "delete subtool" button in a specific convenient interface place it sits there silently till I push it. Then instant gray screen forever.
If you shift+left click on the Dyamic button to the right of Draw Size, it will toggle Dynamic Brush on and off. I believe there's a way to save this as default (saving it as a Custom UI, I think?), but am unsure how to do it at this time. Will update if I find anything. Hope that helps!
d1ver: have you tried changing the viewport rotation axis to Y? You can find the button for that on the right side between the viewport and the tool palettes. It's set to XYZ by default, but Y makes it behave more like Maya/Max which is maybe what you're looking for.
When you post images, make sure you grab the URL with JPG at the end. On Postimg, http://postimg.org/image/vz93f2ecp/ Click on the "show codes" link at the bottom. Then copy the "Direct Link". Here on Polycount, click the yellow "Insert Image" button, and paste your URL.
Yeah, that's what I currently do, but it takes more time than turning on a button ;) . It also means I have to comp together the exploded/unexploded versions of the occlusion bake. I'm just looking to speed up my workflow a bit with this :3 . Thanks for the reply, though!
-Is your maya file inside the gameSDK/Objects/"name of object" and are you exporting from there -If you go to the rollup bar -> "Brush" -> open the objects tab, does anything show up there, and if not, try pressing the reload button. That's all I can think off for now :p