I did try using the high poly original model and this time it saved the maps but are completely messed up >_< !!! http://img846.imageshack.us/img846/6011/71925906.jpg
I've been getting a constant 60fps at 1080p with view distance at 0 after I saw TotalBiscuit's video, on a GTX970 The exploding wankers are the bane of my existence, they one shot me and they hide them behind doors. Loving the game though
"This is a new way to fight , standing on a object , and that is a symbol object of 600 billions inside the Universe ( NASA say about 500 billions galaxies , I choose safe number 600" NASA says their are about 500 billion galaxies, but he thinks there is 100 billion more so he goes with that. This is the power of standing…
You can probably reduce the feathers to a pair of polygons with an alpha mask, cutting the polycount while improving the appearance. It looks like you're currently using 500-600 polygons in the feathers, which is a substantial percentage of the budget for the entire character. A simple normal map would improve the teeth,…
Yes dDo for some otherwise tedious edge work, with major mask editing with typical photoshop brush texturing. dDo mainly used as a layer and channel organizer, granting huge production speed; dDo alone won't get you something that looks beyond placeholder, classic dDo anyway. Based on the amount of weapons (new and old)…
this is actually a super good lesson about leverage, any why you always want to have as much as possible. tl;dr: If you want the best talent, you will probably have to pay for it one way or another (paid art test, higher salary, extra vacation time etc) and if your portfolio isn't mind blowing and you don't have a lot of…
Newer graphics cards are awful at editing models. They're optimized for smaller batches like you'd find in a game rather than single batches of millions, and expect batches to not change once uploaded. 3DS Max is pretty much unusable on my machine with complex models as there's a 1-2sec hang after any change to a model…