Sorry for the delay guys with the tutorial but I have been fixated with lowpoly seams and finally worked out what the problem was. Mesh decimation works well for rocks and cliffs but causes problems if the mesh is flatter. Got around this by just exporting a lower subdivided mesh from mudbox, 256 polys and the end result…
@Xoliul I love your shader, but I can't get your shader to work anymore. Ever since I got max 2012. Perhaps its my ATI video card. From what I've read ATI can cause issues with it? @dirigible thanks very much for that :) I will give it a go, not totally sure I understand what you did so I'll give it a look and come back…
Seems like its coming to that, If this sort of stuff continues to happen I won't want to live in Ireland anymore. Here is a link to the article: http://www.irishtimes.com/newspaper/breaking/2010/0102/breaking22.htm There is a 25,000 euro fine for anyone who utters Blasphamy here now. written or verbal it seems, and the…
worrying about texel density is not a bad thing. You probably don't want to sacrifice resolution where you can afford to have it just to match a lower resolution where its a technical necessity - if you are stuck using a 2k map on the body and a have the option of a 1k map on the face you probably don't want to drop the…
I uploaded the UDK map to download. Let me know what you think! I'm looking for feedback :) Download link: http://www.gamefront.com/files/23279764/MechaDino.rar -Download the .Rar file -Extract the .Rar file -Launch the exe to extract the UDK file structure. -Place the extracted files directly into your UDK folder. In most…
Thanks for your reply, I was going through your questions and saw I was on nitrous. I switched to direct3D and I didn't get the problem. That made me think it was a bug. So I checked for a service pack, updated and the problem looks like it's solved. I don't know why that didn't occur to me try and do that sooner. Thank…
Looks like the price is $530 without a contract. So $530 for just the phone, and you insert your own SIM card. I do like the fact that you have the option of just adding your own SIM card. In fact, it sounds like this thing is going to have lots of flexible options that I would like. On the other hand, I'm really not…
It's got to be a bug surely? so.. I've tried the following in both 2017 and 2018 Doing the shaderFX thing - no joy, it completely ignores filtering from texture samplers I tried loading an old HLSL shader I wrote that had filtering disabled for this specific purpose I modified the standard DX11 HLSL shader to disable…
I'll piggyback on these two quotes if you guys don't mind : "People change. Websites change. Communities change." "I started a cyberpunk agent but Ive got no time for it at the moment" I agree with both statements, but at the same time an interesting thought experiment would be to ask : how long would it take to wrap up…
So the hidden edges form a V along the center seam and face the opposite direction on the mirrored side? And it's that when you click on another mesh and come back to it? Or a different test would be you can flip hidden edges and they stay flipped without having to define them? I'll grab the demo of 2012 when I get home…