Hello everyone! Two more weapons after the axe. Still using a mouse :( last project tho with this technique, gonna change to real hand painting :) http://www.polycount.com/forum/showthread.php?t=101009 the spear was based on a rought lineart I found on the net, sadly couldn't find the artist who made the concept :( the…
hi ok so i have been working away at some new weapons. i don't have much internet for a while so will be working on some more till the internet is up and running again instead of using my phone. here is a sword i made and painted the texture for. then i made this sycth as well. 256x256 img map and 350 tris tips, advice and…
Hard Surface Tutorial https://gumroad.com/oscarperezart To model the weapon I have used new techniques on hard surface, particularly orientaded to the baking process.
while texturing my guns. I use marmoset .just wanted to know how can i set up my lighting and materials in marmoset to view weapon nicely...any suggestions for hdri..which hdri will be best for guns render..
Hi, My name is Martin Bergman I´m a freelance 3d artist mainly doing props and weapons. I´m currently looking for remote work. 5 years experience. Good highpoly, lowpoly and texturing skills. http://www.bergman3d.com/
Hello everyone! I'd like to share the third weapon I've ever completed. Any criticism welcome. Only thing I would like to change is the opacity of the magazine but I'm lazy. https://www.artstation.com/artwork/3DRKB - There's also a sketchfab model on my ArtStation post if you want a better look! (3ds max) Low Poly > High…
Hello, This is my first Post in Polycount.So i'm suggestion a this Challenge which is creating a Low poly Weapon for a game engine, Everyone has the right to choose the softwares he's gonna use also the game engine , story of pushing things further.We all need to submit within 14 Days,No rewards for the winner, just the…
Hello, My name is Marco Antonio and I am a 3D artist specialized in weapons and props for videogames. I also have experience as a tech artist,coder,animator for characters and even environment artist, qualities that makes me perfect for any indie game developer studio. I am
attaching my resume and you can have a look at my…
Hello everyone!, I want to share my first weapon asset for games and i would like to ask for critique, specially in the textures because i feel it's not good enough, but i dont see very clear how to improve it. modelling done in 3ds max, textures generated on Substance painter. sketchfab https://skfb.ly/6QHwx regards.