Hello everyone, We need to fill the position of programmer for a PC game we are developing. There is an experienced programmer on the team who has already done a lot of work, but he needs an assistant and someone to move the project forward. We are at the stage where we have a very carefully prepared design document and…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Thanks for confirming, Painter should export properly at the given resolution in the export window, so it's a bug. At least you have a workaround for the moment which is to change the document before exporting. We will do our best to address this issue quickly.
I think the most distracting thing at the moment is the character animations. I dont think the sassy arm on the hip is really fitting the tone, and the run animation is looking really stiff, and the leg movement isnt matching the run speed either.
i use sketchup for some of my layouts for enviro pieces but when i take it into max for detailing and unwraping i find my self missing some of the basic sketchup tools 1. in sketchup when moving a vert or drawing in an edge if you hover your curser along another edge that is at an angle, sketchup will add that angle as one…
At the moment listening to: J-period:best of the roots, Underclassmen:Underclassics, Indian Ropeman, Goyte, Booka Shade - movements...havent heard any new hardcore/metal in awhile thats really grabbed me. If someone could recommend some that'd be cool...
Well, that's precisely why I was mentionning earlier that some of the confusion in this thread might be coming from where you are in your learning of polygon modeling in general. This (and the weird question about the ears) 100% confirms it. And again none of this relates to "old" or "new" models (beyond the fact that…
Haha, i literally feel like stepping out of a cave having not checking this thread out for a while xD @stefco: very nice tide concept you got there, he really needs something fresh and new like that. Also, congratz on the Axe set that's getting in, top notch stuff xD @GhostDetector: i like the theme you set for the set…
in case some hadn't noticed because i know i did until later in the production cycle, a lot of the movement and hotkeys from maya apply to unity. for example vertex snapping in maya works the same in unity although i've found that some meshes don't want to cooperate. from what i gain meshes in the hierarchy that are under…
I'm another hobbyist, documentation/manual like in 'real world' stuff would be essential so no less for DCC software as well, it's only a tool although you'd need to know at least the basics before diving in on how it works and what it'll actually offer. IMHO whatever resource material either books or online...etc one…