" ... learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments" IMHO mixing up the subject (concept art for environments) and the tool (Photoshop) is a dangerous misconception, and it could hurt your range significantly in the long run. Now there are indeed a few clever tricks that…
Tip 05 - Grass is shinier on the other side and it needs to be taken care of! I looked around A LOT. Spent a lot of time trying to figure out a solution. This is just another flaw of the PBR in my opinion. We have translated the real world surface rules into game engines without having the power to have the same real world…
use the landscape actor http://udn.epicgames.com/Three/Landscape.html you can set individual pieces of a single landscape to stream in and out separately
Hi! I am glad to show you my new work - Iceland landscape Fully Procedural Landscape created in World Machine. https://www.artstation.com/artwork/v104ba
Photo Reference Pack: Corsica Landscapes Download on Artstation In this Photo Reference Pack you will get landscapes, seascapes and cityscapes of Bonifacio and its surroundings.
New video tutorial, UDK Landscape Basics, a brief introduction to a powerful tool [ame=" https://www.youtube.com/watch?v=beEbEp7Isvc"]UDK Landscape Basics - YouTube[/ame]
I'm using a 4k map for the landscape and my detail textures are 1k. That Is probably too high but it's just one texture with four channels (RGBA). Each channel is used for one Landscape Layer.
A bit of the landscape (Made in WorldMachine) and the blockout of the larger shapes in UE4. Small GIF of the landscape Some shots from the blockout (I think the flag is the best piece of the blockout :P )