Big update post inc: I have been mostly slow with modeling in the past year or so due to life and overall workshop scene changes. With that said, here is what I have completed since last update: The following sets I provided skinning and technical support. Thanks goes to their authors for giving me the opportunity to do so…
id definitely say its all of the maps. i wouldnt really think of it though as needing to edit your diffuse,spec and gloss.. just think of it as you need to edit the material. like i said, the values are irrelevant really.. its about the application. the chipped paint clearly looks like it was done with random brush…
https://www.youtube.com/watch?v=IzGgGjK6A04 Not everyone's cup of tea but i like the "sounds", idk so much about the lyrics, at least this one has life attached to it.
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
http://skyrimnexus.com/downloads/file.php?id=3773 hmmm Also found these: Voice activated spells http://skyrimnexus.com/downloads/file.php?id=3516 Online Skyrim http://skyrimnexus.com/downloads/file.php?id=3592 Build manage and rule your land http://skyrimnexus.com/downloads/file.php?id=3110
Some other weapons with this Pattern: Dual Berettas | Nebula: http://steamcommunity.com/sharedfiles/filedetails/?id=690042648 Galil AR | Nebula: http://steamcommunity.com/sharedfiles/filedetails/?id=690050327 MAG7 | Nebula: http://steamcommunity.com/sharedfiles/filedetails/?id=690058300 P250 |…
Hey guys, back again with more WIP's As some of you know, i just made all three Predator's from the AVP movie. Me and two of my friends are starting up a mod for Half-Life2 (cant say anything yet though) and i was trying to come up with an alien design. It used the base model of the Predator, and also similar features of…
Nice tutorial, I like fletch's ideas too. Also know that you can pass selection (and soft select) up the stack also so your displacements are only operating in certain areas, this way you can add Z to the broken edges without having to worry about it effecting the top. For example: In poly mode, do a "select by angle" to…
Turned on Backface Culling...nothing....tried selecting Inverted Polygons....nothing on both the high poly and low poly. The way it's acting, it should be flipped UVs. I also have checked in Render to Texture "Hit only matching material IDs" and I realize at this very second, as I type these words, that the IDs do not…
Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes: • Real-time 3D visualization • Environment art • PBR workflows • Interactive XR experiences • Architectural visualization • Unity-based experiments and optimization…