Yeah, that's Microsoft alright. Guess Ati's happy now that they don't have to maintain their awful OGL support at all. If you ask me that's just MS trying to make programs harder to port between Linux and Windows. Well, unless you're using SDL, that is! SDL is Freedom!
I pride myself in not following trends. More freedom to be original and take risks. It's also a matter of what you enjoy doing. If you're doing something for just the views what becomes the end goal? To keep making the same stuff over and over just to be on the front page?
Some Q&A about our game. Anyway, so I wonder; what's the actual goal of a match in this game? Are you actually invading? Having to capture points or defend them? There's some debate in the team about this. Ultimately I will have final say however. The coding team wants to make Our Ghosts of War a straight up survival game…
Welcome. The concepting workflow of render layers/paintover is well established. I did it myself for a long time creating illustrations before moving into game art. I still do concepts for personal work as it's so enjoyable and frees me from the constraints and technical workflow that you have to adhere to when creating…
Right, to be clear, you can remove the characters BUT you'll have to add something else to tell a story because that simple removal makes the scene boring. So if you're willing to allow for creative freedom and additional assets not in the concept, that one could work, sure.
nomatter what creature you do and how weird it looks claim everytime that it is intended this way nad refer to freedom of speech in terms of art and never listen to people claiming to want to help you, dhey dont they just want to piss you off
Proprietary is the word to use here. Im all for praising apple for the hardware product they've put together, and the wonderful low latency, but there is no denying that they're actively working against usage freedom. Teaching a generation that computers are something you consume with rather than create with ;)
The general fix would be to not build the meshes modularly in the UE editor, rather use them in your modeling app, weld the sides on the mesh and on the uvs too, and then there is no chance for seams. This gives less freedom in the UE editor, but you completely get around the downsides of lightmass.
RogerP, I agree it could be playing a factor to some degree...but come on, zombies? Themes work better when they are more open ended so people have more creative freedom. This is possibly the worst theme I have seen in a comicon challenge yet.
Calling this one done. I had so much funn and freedom with this one! Postpro and FX done in Photoshop. Next time I will be using Keyshot or Maya for rendering. I just wanted to give Zbrush a full go :) Hope you enjoy and greets!