Heerza da wires. There is indeed a spec on there. I always have trouble getting spec to behave in UDK... "b-b-but, it looked GREAT in Max!" :\ Yup, paint patches were supposed to be significantly newer, wanted to make it look like somebody's been coming by now and then and at least trying to maintain it.
I am back again =) Guess what! I decided to join the project B) Still can't share much details but want to ask your opinion on one thing. This platform/engine will offer to the small (could be not small actually it doesn't matter) dev teams or solo devs or even persons with no previous dev experience all the necessary…
bronchitis sucks...I think I'm getting some myself right now.. Not sure of a yorkie plan...I think harl is emailing with Dave B about it..I'd really like to go out on the 20th..We're thinking of hitting a B&B in leeds area near the new offices (I want to see them, gimme a tour plz!!) for the night..
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
Sorry Im noob, I dont understand.. The HeightLerp need 3 textures, A, B and the Height Texture, the Transition Phase will get the Red channel from the Vertex Color, Height map image link to the Height Texture...and what I need add on A and B in the HeightLerp? The 2 Base Color maps?
You can do this too: try (destroyDialog blablabla)Catch()fn a b = ( print b)Rollout blablabla "Ablablabla"( spinner Spine_Spn "B:" range:[3,5,3] pos:[345,115] width: 50 type:#integer)CreateDialog blablabla width:560a blablabla.Spine_Spn.value Though I recommend the method monster posted. Bassically what I do here is call…
Top Secret! "Man A: You dropped your phoney dog poo." "Man B: What phoney dog poo?" "Man A: Do you know any good white basketball players?" "Man B: There are no good white basketball players, my friend." God I used to love this film as a kid.
Blender: The selection system * Alt+Right Click selects a loop/ring. * B=Box Select.(3d and UV) * B then Shift=Additive box selection. * B then Alt+Shift=Subtractive box selection. * BB=Additive Selection Brush. (awesome) * BB then Alt=Subtractive Selection Brush. * Shift Clicking the vert, edge and face icons allows you…
I'm not sure, its just the way I was always taught (MLA format? don't have my handbook handy) - maybe its a personal preference too. It can go either way I think, just depends on how you phrase the question and how you answer it. Its a minor issue really, probably not worth splitting hairs over. "What positions has this…