johan your work is very good and the woman looks attractive but you should have turned up the supersampling or FSAA on the renders and i don't approve of the practice, most artists seem to be using, of ditching the gloss maps.
Pretty nice! The thing I find distracting, is that there isn't a clear focus in the piece. I think that if you increased your brush size in the areas that aren't of interest, you would have less noise that attracts the eye.
Just to make sure, is Intel-line vid card 'must-not' to get for Maya? I found some laptops are quite attractive but intel vid card steal my interest away as I'm not quite sure... Thanks!
I hope I didn't start a rant-war. This IS about JarlanPerez's art after all. I think teaandcigarettes summed it up well. Using Speedtree makes sense, but not using it can be attractive for employers and portfolios.
Sheesh. So how is it that nearly everyone here has a good to great physique and a very attractive significant other? Makes me want to rework my life just so I can post a photo. heh
"Under normal circumstances - you being normally what I would call a very attractive woman - I would have invited you back to share my little bed with me and you might possibly have come, but you really put me off"
Oh well, "maybe lying by omission" fingers crossed. I hope they go with some kind of x86 OS at least to make it easier to attract third parties. What does this mean for Unity/UE4 support in the future?
looking great man! i cant wait to see it submitted dont forget to prepare a nice presentation and thumbnail, that is not much important for the ingame model but helps attracting views on the workshop and more feedback the animations and model are great!
Thanks Docm30! I did some research into normal mapping, Hard UV's and cages and had another try :) Here's the result. My only concern hard UV's are the seams and how they will attract dirt and scratches in Quixel.
I added [Blender] to your topic title, because now you're asking Blender specific questions. This will help you attract more Blender users. I think it will help to keep this in mind for your next topic.