How is this model looking compared to how it was in the latest I changed first post to the other day? I made Zbrush see through and got these pictures that are the closest I could find to the look i'm going for and tried my best to match it. I know it still needs tweaks and smoothing but in regards to proportions and shape…
Hello, I literally can not embed an image through the image function. Whats the forum code for images ? [IMG] dosnt work anymore. If I copy a link into the box for image links nothing happens. If I press enter to confirm it will simply post the reply but not embed the image. It appears that there is some hidden MB or size…
Thanks for your reply. I don't think I'll be needing another channel. But would there be any profit in removing the alphas from two other textures and add them with my mask in a new texture? Then the new texture would be replacing 3 alpha channels. Still better to use the alpha? And I'll throw in another question about the…
Well that took longer than expected. I got caught up with other university projects, so I apologise for the late reply. Here are some images of the blockout in UDK. A few things to note... The trees will have full foliage on them, that is merely the trunk and main limbs of the tree so far. The blocks near the pool will be…
Oh damn late reply, sry. Thought this thread dissapeared somehow. Thanks for the insight. Yeah I tried the morph thing this week only to be disapointed that it messes up the highest sub division :( I'll try to add more edgeloops around the face later and see if it holds up better. ..or I was thinking of simply replacing…
Hello! Just want to ask a question on how you would go about doing something like this with a tiling texture: https://sketchfab.com/models/6de6285caa834faabc1a81427bd58c83 If you see his model in wireframe, there is geometry at the walls and it isn't simply texture stuck onto a flat geometry: So far I tried to replicate…
haven't tooled around with the dof yet but I do think this is a great looking shot, I am just having trouble seeing it as the establishing shot for the piece; maybe it replaces what I was trying to do with the "kneel down" shot?
I think it's important to differentiate between actual Damascus and the replication of it. The majority of Damascus I've seen isn't actually Damascus, but a replication. http://www.minnesotafarriers.com/Damascus.htm The pattern of Damascus all depends on how its forged. If it's only layered steels with different carbon…
Hey, thanks for your reply. I did it this way because it was the only way i knew. Yes distance field is expensive but i thought if i develop a game i would use vertex colors instead. I wanted to do this guide because i worked on it for some time so why not share my knowledge. I see that they added "world height" option to…
Thanks for your reply throttlekitty! The video was really helpful! The reason why I didn't succeed is that once I've created the simulation of the sheet, that follows a circular line around an object, I can't replace the alembic of my simulation with the particles, keeping unchangend the offset of my instances. In short,…