I bought the computer about 3 years ago as a build it yourself kit. I found my old ram package and its ddr2 1000mhz but in the mobo manual it says max 800 mhz and max 8Gb could this give some kind of errors?
I tried a few methods of achieving transparency with a spec map in marmoset and each one failed miserably for me lol. I have not tried since upgrading to 108 though. If you figure it out I sure would like to know how it was done.
This remind me about "Lost" (TV series) when you living alone on an island, and have to press the damn button every 108 minutes to save the world. Well, that sleep circle make sense, otherwise I think I would go crazy
Just saw this like 15 minutes ago haha. According to the kicktraq (which is usually off by a lot) they're going to meet 800%+ of their goal. While they probably won't make that much, I'd say it's safe to assume they'll at least meet their minimum goal.
Last one from me. 14£ for 2000 Virtual console points. N64 games = 1000 = 7£ SNES games = 800 = 5.60£ NES games = 500 = 3.50£ Cheaper to buy carts(inc postage) off ebay for most SNES/N64 games.
[ QUOTE ] I got a problem when baking my normal maps, I got small red dots that I can't get rid of. I have discover that small object can cause this, but now I really don't know how to fix the remaining dots. My cage don't cross these areas so I don't know what to do. Someone got an idea? [/ QUOTE ] 3dsmax can act stangely…
Hey, I was hoping to get some feedback on this asset, based on a quake 4 concept sketch. 800 Polys, 2k diffuse/spec/normal. I know that's a high map resolution for an asset like this, but since it's not going into a game I left the textures scaled up.
[SORRY, THIS POST HAS BEEN MODERATED TO IMPROVE PAGE SPEED. MULTIPLE EMBEDS. PLEASE READ THE FIRST POST] https://cdnb.artstation.com/p/assets/images/images/008/797/303/large/robin-schmidt-railrox-post.jpg?1515373746">
I'm on 801. When I drag and drop images into the matching viewports in a quad model view it aligns perfectly. Not related to the topic, but how can you transfer UVs from an object to a similar one in Modo? In Maya it's "Transfer Attributes"
Cool, thanks for the cfg info everyone - I didn't know how to make these into toggles. Useful stuff ! Here's another useful one at times (also requiring sv_cheats 1)bind "KP_MULTIPLY" "toggle dota_camera_distance 1134 800 500"