Reworking a UT2004 map I made a year or so back for portfolio piece. Not really a modeler but I do my best. Mood of the map is high tech greenhouse, so high tech machinery and tons of plant life. Barn thing - 888 Central Biodome - 1,538 Polys Lattice type pole - 714 Polys Water Silo - 2,242 Polys Team Base Greenhouse -…
Although I totally appreciate how idiotic pointless posts like the one immediately above might cause you to be annoyed Thermidor, try not to be disheartened. Youve got a great looking model so far. If you want some actual *constructive* advice on what would make her look older ( but retain the 'skinny' feel ) , here are…
Boo Yaa! OK...so I guess we just post our chosen project for the group. I started one the other day knowing that this study group thing might kick off. So here we go. I spose I should post a mission statement with this as well, so you guys know what I want to achieve with this. Mission Statement: Even though I've been in…
Think of design. The ratio between visually noisy areas and visually clean areas. A perfect balance (I think its 80/20?) between those two is more visually appealing to the eye. And where are you getting your 90% figure? Sounds kind of pulled out of your ass. If this has been troubling you for some time then you should…
Easiest way would be to create the buttons first, then use a curve to deform them into shape. You can do it following this: http://www.polycount.com/forum/showpost.php?p=715419&postcount=2
To be really honest, it looks terrible. Please take a look on Jessica Dinh's thread, tons of knowledge are thrown there. There's this great tut too, by Jfletcher. http://www.polycount.com/forum/showthread.php?t=71942 And finally, check this post: http://www.polycount.com/forum/showpost.php?p=1515379&postcount=170 And…
The Good 'ol Pach talks about the network being down. I know he gets some hate.. but I always enjoy watching Pachter talk. http://www.gametrailers.com/video/episode-215-pach-attack/713901