Thanks for the link! Sorry that I didn't think to look at the stickies first, before posting. I had to read through it and watch the video a couple of times, but I think I understood it after some trial and error. So I separated out each face in to it's own uv island. And that seems to give pretty good results. Though of…
I've come around on them, after they changed how and where they pop up. Now they stay and pop up where you last placed them so that's nice. They still have some issues if you place them too close to the right side of the screen. As you mouse over the buttons at the bottom the label causes the whole caddy to shift which…
I'm not sure now. I just did a test with an existing asset that already has two UV channels and used the generate unique uvs to add a third channel and the vertex count stayed at 570. I also tested a mesh with a single uv channel and the addition did not seem to change the vert count. I'm using the October build and I was…
I wish I could help, I have a similar (maybe the same) problem with my foliage in the November 2011 and July 2012 UDK builds. The foliage in my scene was completely un-shadowed. I tried changing the shadow quality to high and it didn't work for me. http://imageshack.us/f/443/foliageshadowerror.jpg/…
I think your illustrations rely on black outlines way too much. I know you are going for a comic style, but they make your drawings look dead and amateur. Color your lines with similar shades of hues to create volume in a way that color actually works in the real word. Black doesn't happen in the real world and outlines…
[ QUOTE ] I'm sure he's a nice guy and knows his stuff and is a funny bloke around the office and all the rest of it but I think his message that traditional work is completely irrelevant since we work in a digital medium is imho potentially misleading. [/ QUOTE ] While I'm definitely one of the last ones to be talking…
Hey all. This is a bit out of the norm, but I thought I would share some of the articles / reviews my sister (Alie Lavoie) has recently written for the very cool music blog, The Singing Lamb. These guys are more focused around the incredible Canadian indie music scene, and some of the bands she has interviewed are pretty…
Hey, everyone! I've put together a visualization of an image effect I've recently created for Unity3D that provides high quality bloom (done the right way) and a dirty lens effect. The effects are energy-conserving and highly optimized. The effect costs roughly twice as much as rendering Unity's optimized bloom effect (1.0…
Heya - have you given the good old MX518 a try (the original with the odd ghostly pattern, not the legendary re-release) ? They're worth grabbing if you find them. I am very picky when it comes to bad mouse behavior (I cannot stand intrusive acceleration/deceleration) and this one has always been great. Owning two at the…