This is looking pretty good, and most of the modelling looks pretty solid to me, but I have to agree with baddcog; try working a little more on defining the character's materials. The one thing I have to add is that the limb deformation looks really wonky; try giving this article a read:…
Yep scale is a factor also. Has already been mentioned on here: http://www.polycount.com/forum/showthread.php?t=124206 http://www.zbrushcentral.com/showthread.php?168239-Scaling-Issues-%28GoZ-Blender-Max-etc-%29-Solution-and-explanation Will need a to register on Zbrushcentral to read the second one. But highly recommended…
try selecting the star tool, and before dragging it on the canvas importing your mesh, then drag it out. that should set the mesh to a zbrush friendly scale, while retaining the scale you want outside of zbrush.....does that make sense? edit* found this:…
I was unemployed for the most part, but teaching myself 3dsmax and maya. Thats was the year after I left middlesex university, studying scientific illustration. started work on a ww2 mod for unreal I think it was , called 'sturm'. never got released as PU wouldn't give us hosting at the time.I was 29 at that time and 3…
Ah, weird way to identify them. Do they have docs explaining exactly what each DXT5 method means? Doesn't make much sense just looking at it. Like, what would the difference be between xGBR and RBxG? For DXT, this page was helpful for me... http://msdn.microsoft.com/en-us/library/bb694531%28VS.85%29.aspx
I was going to say that the trailer makes it seem like they're stealing from the 1986 remake of The Fly and Fly II...until I saw this horror on wikipedia: http://en.wikipedia.org/wiki/The_Fly_%282008_film%29 Yes...thats right. A 2008 remake of the 1986 remake of the 1950's The Fly. There's just no point in seeing most…
http://boards.polycount.net/showpost.php?p=799391&postcount=29 The link text was fubared by the download, but the colors are accurate. Can we have multiple skins to choose from in the CP? I don't recall the really-old gamespy board ever having a choice, but the more-recent ubb board did have skins. They just all sucked…
OT: On the topic of talent and whatnot. http://blogs.wnyc.org/radiolab/2010/07/26/secrets-of-success/?utm_source=feedburner&utm_medium=%24%7Bfeed%7D&utm_campaign=Feed%3A+%24%7Bradiolab%7D+%28%24%7BRadiolab%7D%29 I love the 10000 hour rule! :) And it's something that stuck with me since I've heard that. The key is FOCUS!
Are you just comparing production budget to box office returns to get those numbers? Because studios don't get all the money from the box office, and marketing costs add a ton on to the budget. Dreamworks definitely lost money on Peabody:…
hi!!! look nice keep going. you have artifact in your normal that is what is making the outline in your asset. try making your low poly smaller and rebake. check this tutorial out.…