Poly Counts Dead Tree is 1,108 polys "Cross" Grave01 is 336 polys "Short Skull" Grave02 is 149 polys "Good Intentions" Grave is 135 polys Lantern is 950 polys
miauu'Spline Deformer is updated to version 1.7. Changelog: -- when the [CONFORM] button is pressed the spline will be created in the same layer as the selected object. This way if the active layer is hidden the spline will be visible and accessible.
Hello ! Sure thing - would this even work at all ? (This is hand-animated) : https://cdna.artstation.com/p/assets/images/images/037/972/954/original/pior-oberson-fire-hex-big.gif?1621838012
Ok I keep getting this error with UV_tools 1.6 or 1.7 I'm not sure and it's really bugging me. It doesn't even work with administrator on. Is there a way I can just remove UV_tools from max please! Please :)
YES. most of my experience comes from dealing with versions 1.0 - 1.7 but i did a recent stint with a 2.x demo and found all my pet peeves were still in there.
http://www.luxology.com/community/blog/entry.aspx?id=136 There's some shots here of how it looks inside modo before being exported to the engine for megatexturing... Also, Luxology's CEO dressed as Batman.
I don't know if u would find this useful: https://www.blend4web.com/en/community/article/131/ This shows how normal editing can help low poly trees look better.
Look at it this way .. is it better for your in-house artists to be creating damaged pillar #147 or is it better to outsource that piece and get your guys working on hero pieces or unique things that make the game special?
WOW! thank you guys so much for helping out! getting closer and closer! spread the word to your friends who have related interests! only 13k more to go and they are funded!