Started a handpainted style cliff today in Substance Designer today. Should wrap up tomorrow. You can download the sbsar here: http://substance.arvinmoses.com/product/cliff-v-05/ Also got featured on cgchannel! Yay! http://www.cgchannel.com/2015/01/download-five-free-substance-procedural-materials/
so now my radius is going about .05 - .5 the scale definitely was a factor. and now no more splitting down the UV seams either. :D gone for a bit of a more realistic approach (note.. i know the ears are all messed up on that guy. just didnt want to bother fixing it. :P )
Really interesting 11min commentary by a 30 year veteran LAPD detective. http://www.gameinformer.com/b/news/archive/2011/05/27/what-do-real-detectives-think-of-l-a-noire.aspx The most interesting part for me was that the video plays out that case a lot differently from how I played it.
And while we're on the subject, our art direction last year called for smooth gradients between the 3 textures as it was a key part of our look, but we would have investigated this technique if we wanted something more photo real and noisy. http://www.m4x0r.com/blog/2010/05/blending-terrain-textures/
http://www.gametrailers.com/side-mission/2012/05/03/call-of-duty-black-ops-ii-zombie-mode-teased-with-sexed-up-shotgunner/ between 80's Rambo 3 flashbacks and sexed-up zombie mode this is the first release I've been interested in since the original
Hey Simon, this is in a similar vein, talking about how color and value contribute to foreground/background perception in games. http://flashgamedojo.com/wiki/index.php?title=2D_Tile_Art_Basics Another good one I saw recently. http://www.emanueleferonato.com/2012/05/24/the-guide-to-implementing-2d-platformers/
very nice idea :) love it but creep only got 2 types only right... there seems got 4 there. and it somehow reminds me this XD http://cartoonsimply.com/wp-content/uploads/2014/05/keroro-platoon-sgt-frog-keroro-gunso-5075483-1024-768.jpg
"WIP 05" Today i have included checked the size in unreal and unwrapped more props --electrical generator --shelf with variation --cart with variations the modelling and texturing are finished soon so in the next few days i'm going do start the texture :D see you tomorrow !!!
[ame] http://www.youtube.com/watch?v=uHaRhuzZMWo[/ame] GFW covered a website that had a certificate or some shit you could fill out that would let you marry Sonic characters, or other bullshit from Nintendo. Dramatic reacting of forum posts happens at 3:05.
new blog post about the weapon dynamics in ZG http://www.nimblebit.com/2009/05/weapon-dynamics-in-zero-gear/ also I am just about set up and ready to start modeling a new kart - I am going to try to record the entire process this time.