Hi Ben, that's really strange. I've just tested it and it works well for me, with single and multiple loops. I'm on Max9 x64, but it shouldn't be an issue. I know it sound a bit stupid, but could you post something to reproduce the issue on my machine? I really want to tackle this problem. On IllusionCatalyst website you…
I think I also read somewhere than MM ears are upposed to never be symetrical. http://www.magicalears.com/clipart/Classic%20Characters/Mickey%20Mouse/mickey-003.gif Like, whatever the angle, ears are always drawm the same "frontal" way, just like on your side view. Most volume renders of him go for symetrical tho, even in…
Some books ! http://www.scribd.com/Mirthyn http://www.scribd.com/group/18176-seeking-art So I love 1 book in particular "Anatomy Drawing School" [ame]http://www.amazon.co.uk/Anatomy-Drawing-School-Geza-Feher/dp/3833125284[/ame] Buy it and keep it on your side for the rest of your life :) :thumbup: And 1 HUGE DVD…
A DUDV map is simlar to a normal map, except you only need two channels, which correspond to U and V in the pixel shader. You add the values in your DUDV(often times scrolling) map to your UV coordinates, which results in the texture being 'warped' or 'wobbled'. It's great for adding some organic motion to a static…
Just a quick heads up to say the Alchemy Alpha 003 release is up: http://al.chemy.org/download/ Thanks for all you suggestions. A lot of them have been taken into account with this release, namely: - Performance, this version is notably faster - Colour - User-assignable keyboard shortcuts - Toggling the toolbar on and off…
So I just installed Maya 2023 and I see a strange bug where some meshes are black on the top viewport. Just the top one. This error would appear whenever I play around with the height baseline or whenever I simply move a mesh high enough. I don't know what's wrong and also I don't know if it's an issue, but I will need the…
Hi failhappy, See my image attached, its not one hundred percent though you see how i blend the original sandstone texture with a transform 2D. My original file got corrupted so i couldnt post. Maybe someone can understand better how the order of nodes should be because i definatly have no idea, lol. Check this link out…
Hi everyone ! It's been a long time since my last alleyway on udk3, so I have decided to retake the entire alleyway on UE4. This project is still a wip. I will update this thread as often as I can to show you the progress. As you will mention on the pictures, I've a seams problem. I pushed the light map resolution to 64.…
So I worked out the problems on the revolver, got new ones (of cause) fixed those. And now I switched to using a Pbl shader (physically based lightning) The shader is made by Kostas Gialitakis and can be found here: http://www.kostas.se/ Anyway The results follow:…