Is is just me or this looks way overpaid? I mean it is great for us but even the average 50 000$ sounds like a ton of money... Or maybe I got exploited.
They Actually said in the video that Lighting model is 30 000 polys. I would've expected twice as less. But it seems like they've got a tonn of looping for facial animation.
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Marmoset Toolbag 4 crashes while baking at around 40-50mil tris for me (split among 120 high objects). Anything below that and it doesn't crash, but when I bake with objects that are more than approximately 40mil tris, Marmoset just closes without an error shortly after I click bake. I monitored my hardware via the task…
Select all UV's and use weld option with 0.0 tolerance.... or 0.01 don't remember which one was OK. But it works for sure. I fixed those uv's many times.