Yeah, it's a really simple Python script that's been built into a standalone executable. Does the same thing the Unity version does but faster (as I can do the entire pixel array in one go using numpy). There's no visual component to it - I wrote it in a rush for a specific task - but it combines them fast enough that you…
i only use shelves for python scripts. shelves....they look pretty, but nothing will beat a custom marking menu. my advice is to take note on what commands you use the most. Then assign these commands intro basic groups. "Modelling", "Scene Management", "Texturing" whatever you want. Then make a marking menu from scratch…
Hi guys , here my first "complex" script for maya. It's projected to semplify 3D modeler's life with some shortcut like: -select edgeloops alternating -turn on and off geometry's hard edges -select geometry's soft/hard edges -convert geometry's edges to soft/hard edges -cut UV I've drawn the UI using QtDesigner and write…
Hi! I'm a rigging technical artist based out of the US looking to join your next project! I have experience in building rigs for both Unity and Unreal game engines. Be it characters or creatures, my experience in working on cross-functional teams allows me to bridge the gap between art and programming. I have worked on a…
More information regarding the listed positions: Character Animation Looking for someone with experience working with motion captured character animation for games, integration and pipeline. As well as experience with hand-keyed realistic animation, and demonstrating knowledge in timing, weight and posing. Rigging…
That is a smart idea, but yea a pain in the ass. It is so weird that Maya can't bake vertex colors without lighting information. I wonder if it would be faster to convert all the dDo swatches to Surface Shaders in the hypershade instead. I will mess around with it tomorrow, or maybe Passerby as some crazy script for that…
This is an indie game I was develouping about 3-4 years ago before my tower broke and I ran into some health issues. Had a taste of alot of design aspects making this so I felt it was worth sharing though old and raw (clipping and physics issues). 3D models in max, rigged and animated in blender, game engin is blender with…
Hi Everyone Maya users will like this tech video. Harry Geoghegan and Marcus White from Blitz Games Studios recently demonstrated cutting edge 3D technology in Maya on behalf of Autodesk. They have made some great tools so I thought I would share the video. Watch the video here -…
Looks like a good release overall. But atp they really need to start looking into dynamic mesh creation. Between mesh duplication and retopology Mudbox is finally able to create geometry inside itself instead of needing absolutely everything to be imported, so that's a step in the right direction. I can't imagine them…
Your portfolio apart from the title doesn't really scream tech artist. Tech artist roles are different at all studios but all you mention that is really relevant is kismet and uScript but show no examples, and while useful seems more like a level scripter role. You also mention cascade and have an example of hologram…