It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
Hi my name is Nestor Chavez and I have been a 3d modeler for 7 years with 2+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…
Yeah it looked like a fair bit of scrolling UV shaders to me, and for stuff like the snakey bits getting shot off, that'd be a simple particle effect spawned at the point of impact (could be animating sprites, just a few frames playing and rotating the polygon), or could be simple models spawned in the particle effect. I…
Hey guys! we have a scifi game for mobiles based on unity3d coming up! If you have the following skills contact us via: kontakt@polygonfabrik.de .. otherwise please dont, thanks! - Low poly modeling of characters ( 800-1000 tris ) - Detailed textures hand painted incl. lighting effects ( no shaders used ingame) - Rigging -…
Hey there! I've been working on an anime character for a friend so they can use it on VRChat and FaceRig, and I'm having some trouble constraining the pupils to the eyeballs in a way that makes them follow the latter's shape. I've seen a couple tutorials on YouTube about how to do it but this is my first time working with…
I'm a 3D generalist, but my main things are 3D character modeling and animation. I've been doing freelance since I graduated, but now I want to gain some work experience at a studio or company who's looking to hire. Also my health insurance is about to expire and I live in a country where I need to have it. I'm currently…