These are some of my original artworks which I worked in this year. I made them in Blender 3d, with stylized look and specially towards high saturated color pallet. These are more like my personal projects and exploration to find some style. Steps involved in making these: 1. References searching 2. Sketching and mixing…
Tools are getting better and better and faster to work - which makes non-artist without artistic skills to create nice good looking 3d art. For example, 13 years ago when u needed body, u needed to sculpt it from scratch knowing anatomy, make textures, make shader, paint human skin (which was super hard) in order to get…
Welcome to Polycount! This is a sweet design, it's nice to see non-conventional mechanical designs like this. The biggest thing for me is how difficult it is to get a "read" on the shapes. I think this happens because the materials are all very similar across the whole asset, so it's difficult for the eye to parse what the…
Nice work and sketching hard surface stuff I find quite difficult at best so just wondering if you'd had training of some kind or maybe self taught? Edit: BTW love that Nagant M1895 cosplay prop on your artstation because at first thought it was a 3D asset I was looking at:+1:
Hey guys! I’ve been trying to get a job for about 6 months now, but all I get is silence or automated rejection emails with no feedback. I graduated back in March and I'm looking for entry-level 3D artist roles. I’m from Brazil and don't really have many connections or friends pursuing careers in animation, so I feel a bit…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
>So if you have any brutal critiques of my work then I'll take on the challenge. No brutal critique, just critique here. The composition of the scene is alright, but the image feels flat. I would change contrast settings, change framing of the scene, add vignette. Highlight your main subjects with light in a more…
Hello, my name is Richard Goodmon and I'm currently looking for animation work, either full time or part time. I'm confident animating in Maya and Blender, and am able to rig basic characters in Maya if necessary. I live in New Zealand, hoping time zones won't be an issue. Here is a link to my showreel;…
we already have it, i use it all the time... http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/equalize-continuous-edges?software_version=2009 the example pic is doing it a different way, but it also has the functionality your looking for, if you select a loop is going around the tube and not down it..…