We are looking for freelance artists with experience creating AAA level art for the Unreal Engine 4, however quality of Portfolio work trumps all and we will consider those with little professional experience so long as the work is top notch. The ideal candidates would be able to turn around high quality art in very short…
We are looking for an artist who can polypaint our models/miniatures. The models will be decimated and one single piece. We have literally thousands of models that could use texture painting. So we are looking for a full-time commitment and someone that is very fast!. ** Must provide related images, samples, or portfolio…
Hi! I'm a rigging technical artist based out of the US looking to join your next project! I have experience in building rigs for both Unity and Unreal game engines. Be it characters or creatures, my experience in working on cross-functional teams allows me to bridge the gap between art and programming. I have worked on a…
Hey guys! Just found this post because I was having the same issue (I was looking at a tutorial a new edge loop was suddenly created from others) and I found how it was done, and I think it's a good option in this case (or for someone else who sees this in the future): Insert edge loop with multi cut tool…
Yo! I don't typically like doing this stuff but I'm kind of screwed for time a bit so I thought, eh, let's give it a go. Basically I'm moving down to southern cali area ( MONDAY! :O ) and am looking for a place to stay, could even be for as short as a 2w-month so I have more time to actually look around, but I'm pretty…
I'm no hard surface expert by any means, but doing something simple as a door would be not too difficult in Maya when it comes to hard surface modelling. Ever since I installed 2015, and don't get me wrong it's a fantastic improvement for a change, but what the heck is up with the smoothing? It's almost like they look like…
simple thing to keep in mind, your loops need to be more like... well loops. I notice on your the last posted model, that their kind of bowl shape from a side view. Thats not good, it leads to awkward UVing as you can see from this mans sagging trouser sides. They don't need to be perfectly flat from a side view, but the…
+ Fixed the curtain clipping through the painting. + Straightened out the curtain folds a little bit, to give a better feeling weight. + Created a two-sided fabric shader with a simple camera based falloffs on the diffuse, to get that velvety look. One falloff darkens the tones, the other lightens. - Reduce the glass…
I think culture, religion and ethnicity being thrown into any entertainment explicitly, just for showcase look rather boring , same as period/costume dramas. Seen too many already. On the other hand something freshly constructed , totally invented and having just some distant historical yet recognizable reference looks…
(Please note that this offer is for royalties only. Each partner accepted gets a cut of any profits made.) Hi, We are Onami Games, an independent games developer with members scattered throughout the world. We are creating something really cool and we invite developers of all types to join in our efforts. Members range…