Thanks ! As for the workflow for making this kind of terrain : - I used Worldmachine to generate a procedural terrain from which I extracted a heightmap (4096x4096, 16bit tif format) - Then I used the heightmap as a displacement map in mudbox on a flat plane which had the size of 512x512 (maya units) - In mudbox, I…
Hey everyone! I'm pretty new to the forum, posted only once so far and my post got lost in the middle of all your amazing work ;). I wanted to post something i've been working of for about 3 days now. I'm no character artist at all but, at work right now its kinda slowing down so they ask me to use the free time I have to…
Thanks so much everyone, the speedies are really helping :) Brushes; 90% of the time I like to use claytubes with the alpha off to build up and shape forms. I find it just the right balance to add and carve in subtle details but every sculpts different but on this one its mainly just rough forming with claytubes and…
Fuse: Actually, his proportions are spot on if you're going for realistic proportions. Yes, they're not the ideal man. But no-one is the ideal man. I'm totally failing at 3d right now, guys. :( So I'll be doing plenty of 2d for the next little bit. Early concept art for my brother's up-coming boardgame "Small Armies." I'll…
[quote=Gusti;1426609 Right.. Slightly more progress on my fishy-dolphin dude thingy-ma-jigg... Trying to find a look I like for the chest area mostly atm. But have also adjusted boot lenght, knee placement since last time.. Any suggestions? [/quote] The Knees look very bland and they don't seem to have much form, i know…
Hi guys, I just realized I haven't posted at this forum in like forever maybe even forever so it's time to do so!! I am currently attending Visual Arts at the NHTV University in Breda Holland. And for my course of texturing I wanted to start on some handpainting textures in Photoshop with my Wacom Bamboo tablet. This is…
I go to check out this guy's portfolio and see Dead-Eye Dan--WAIT, PAUL??? :) Should have known you were on polycount. gauss = Jack if you didn't know. Anyway, I am really impressed with the kind of strides you have made in your work, the blaster shows you have not only done your homework right but have the prowess to…
mind if i asked how you got that effect? looks really sweet :) my turn: ok so thats my take of my own lightsaber, bit nerdy eh? as you can see in the bottom right image i tried to get a render with vray and 3ds max with different combinations of lights but all are to dull and nothing lights well, any tips to get a simple…
@Stinger, what you are doing is great, but i think crazyfool has triggered some "i have to do this under 2 hours" in a few people. which is fine! but, crazyfool is experienced with his shapes and anatomy. Therefor he knows what he is looking for. But by trying to rush into these quickies with people still learning, im…
nice work over all, but lot of the cloth folds looks odd as if it was generated with a cloth simulator. either way, the problem is the current folds for the majority works in the rig pose only. for example, the area behind the knee could use more creases that would result from folding the leg/knee. also the folds behind…