Just a quick note to let you know Mesh Data Transfer tool is in master since yesterday. It works in Object mode, and allows to transfer e.g. weights (vgroups), vcols, UVs (and other, probably less useful things like sharpness/smoothness of edges/faces, etc.). Shape Keys are not yet supported (but should be in near future).…
Ok so I'm playing around with using the node editor to modify my vertex colors, and I've realized this is probably the best way to do the vertex color modifications I want. Does any blenderhead know of a way I could use the results of the node's modifications to the vertex colors and overwrite my current vertex colors? I'm…
Ahh, Color>Texture. That did it - thank you! Perhaps you misunderstood? I don't want to slide vertices or edges. I want to move them along their normals. AFAIK the Slide Tool doesnt have any option that allows this, unless its not in the docs page i just visited. I really wish I could select a single edge and be able to…
Yeah, I'm using those in some scripts to make things faster. I suppose I'll need to dig into Hard Ops too. I don't know if this be Blender RC bug or Justo being a doofus and forgetting something obvious. For some reason, the bottom mesh refuses to chamfer like the above one with the Bevel modifier, even though AFAIK, both…
i am still on 2.79 and the shortcut doesn't work anymore on 2.8 still need to find some time to make the switch to 2.8, right now i don't feel comfortable working on projects since so much changed for the curve surface part you should start with a surface type object you can bridge these curves with "F" the system is not…
Here's something that should be simple but isn't : Starting from a set of curves (either of the "2D" or "3D" kind in Blender terms), how does one generate a surface from that while still keeping the curves independantly editable, and with the surface updating itself either in real-time or at the very least at press of a…
Does anyone know how to "disable" custom normals on objects once you've modified them? Because this happens: "Please note that once you have custom normals, the angle threshold of the “auto smooth” behavior is disabled - all non-sharp-tagged edges will be considered as smooth, disregarding the angle between their faces."…
I haven't used hard ops yet, though it looks like it could be a big time saver. To my understanding it basically helps to controll bevel weight on certain edges and adjust the modifier, which is tha same thing I do manually. It seems to work great with booleans too, which is something I actually not utilize at the moment,…
Yes, the result should be a little different. UE4 won't merge the face corners together unless they have the same normals, which is why you probably don't want to use Replace on the Data Transfer modifier if you use it like I do (i.e. to smooth out bevels.) Also it's probably a good idea to mask out any sharp edges with a…
I'm working on sculpting a mesh that's sitting at just under 45 million quads when you count the MultiRes subdivisions. I can get into Edit Mode very easily, and change things around without problems. Snapping back to Sculpt Mode with all those subdivision levels, though, takes several seconds. That could also be the case…