Same here (about the video, looked through YT but couldn't find anything). I'll be able to switch back to Max in a month or so would definitely like to explore the workflow beforehand. I will say though that the method is very dependent on 3ds Max and the modifier stack. In Maya there are way fewer options and I would be…
Heyho, my problem is in some ways similiar to MAELSTROM7A's problem. I tried to model a curved line in around a slightly stretched sphere and create a High Poly with Turbo Smooth in Max. First i used the twist modifier to get the curve into the topology, but the shading with this edge flow wasn't good because the Quads got…
Here's my lazy fix. Pay Attention, Because this will help you in the future. Rule nr. 1. Curved surface always need to have a even edge consistense! Rule nr. 2. You can Always use less geo, but it means you have to push around more vertices and it could be time consuming (But also a good thing to do to understand topology…
Perna : Thank you for your effort. I downloaded it from your drive. The scriptspot one was down. Shinigami : Yea now that you put it that way it seems really simple. I think my mind always had put the hole at the poles ! DUH ! thank you. but the having to know the general workflow helps alot, cause not all the headlights…
@dm3d Ima chime in because you were on the right track from the start, you just didn't make your supporting edgeloop follow the zigzag at the top. I started with a 100sided cylinder because I wanted 5 sides for each slope cut so I would end up with double edgeloops for that crisp cnc look 1 shows the same edgeloop you did,…
I'll be showing the doublesmooth method or whatever you wanna call it. The point is a turbosmooth modifier that respects smoothing groups/hard edges, using it's iterations to control edge smoothness. It has some performance disadvantages, but the main advantage is working with curved surfaces like a cylinder because it…
Well first off, I do mostly hard-surface work, and I do virtually all of my high poly sub-D, lowpoly, and UV work in Modo. Modo excells as a straight-up modeling app. There are a few very specific task that are done better in Max, like instancing many objects on a spline, but this accounts for such a small % of actual work…
Hey guys, I'm following a grenade tutorial and have come across a problem in a hard edge when subdividing: I'm using 3DS Max with the quad chamfer modifier in order to get the hard edge. If I decrease the value, the black pinch goes away but then I am left with a soft edge. This is the non-turbo-smoothed/non-chamfered…
@perna Hey there sir and sorry for late reply. I just want to say your methodologies/techniques are the most easiest and most efficient way of modeling shapes. Before I posted my problem I did try your method with the three edges but I was having difficulties getting the hard edge in the middle and I was desperate to…
@martianlion It should be possible to create this geometry automatically with a bevel / chamfer modifier. Depending on the application's tool set: the width of the round over can be controlled by weights, groups or base geometry. Check the application's documentation to see what options are available in the latest version.…