Nice done polyhertz! how much time did u spend on it? edit: ok i really need to learn how to read, i see.. 3 hours! edit2: johnnyhr, i like your sculpt too, although i'd like to see that u elaborate on that one!
not really a sculpt, started a new project gonna be hard surface mostly but i wanted a female head base to build off of. 4 hours in maya 2010 without plugins. Neox: beautiful but you do the most incredible children man....and i mean nothing perverted by that -Woog
Thanks maph! Seriously tempted to go back to him and tune him up into a full quality sculpt, antlers would be the first thing to get some love. Meanwhile, another sketch to get used to sculptris. Edit: One more before work today, still loving sculptris.
My first real sculpt. I have never studies anatomy and I don't really know how good it is, I kinda used reference. Kinda. I didn't even think I could make anything other than distorted spheres. Feed back welcome and wanted.
For some reason I don't practice nearly enough as I should with sculpting, but whenever I do I lose track of time and have tons of fun. With this one I can't give you the exact time, but I'd say 1 hour ish.. 1,5 hours max. (made in sculptris)
Justin: About 8.4mil. Thats the problem with sculpting from spheres :p Renaud: Nice work on the old samurai. Was wondering if you could say what material your using for the light outline? I've seen that on a few of your pieces but don't seem to have anything like it in my material library.
Wow Renaud, I am always humbled and inspired by your work, even if it is speed sculpts! Could you give me an idea of your workflow? Perhaps what brushes you use most, what your basemesh is and that sort of thing? Thanks for sharing your work for us all to see!
nice one wipeout i finally found the time to do another session, yesterday in the train, started as a free sculpt then i decided to go on with sculpting the dude sitting in front of me. Was pretty hard not to stare to obvious, at some point he slept a while so that helped, but i think he felt a bit too observed, he left…
To be quite honest, I'm building a very large model out of a dynamesh basemesh and I think if you know what you're making in advance, regular zSpheres are better (note: NOT zSpheres2) or just using a boxy base mesh. If you're just exploring I'd say it's a toss up, much easier to visualize shapes with dynamesh but the…
I did another tonight, but tried a different method... I worked in the rough shapes at a really low subdivision level and then bumped it up to about a million before doing some serious sculpting. My previous post was about 90,000 polies, this guy is about 1.5 million update: I'm on a roll here!