Kind of the point of posting something here for critiques is to get criticism. It's great for people not working in production currently to get feedback from other artists, just as they would in a work environment. It's this type of exchange that has elevated a lot of the hobbyists here to top-notch industry pros. Why you…
Nice shadows. About the same density as I tend to get to I think. Yeah i think you're right about the boobs. It's where they transition into the body at the top and the outer sides that makes them look silicon. Wire: http://home.comcast.net/~dpattenden/images/wire.jpg Cool Downsizer. Hadn't seen those before. Yeah my…
What do you guys think of the mental ray SSS images? To me it looks like crap but maybe i've just been staring at it too long or maybe it just needs some hair modeled and proper eyes textured and all that fancy stuff. Thats even with a very low FOV in max and i still think it looks like ass =((( OMG IM SO EMO, JUST LIKE…
8FTSpider: Thank you! MightyPea: I see your point. I got a bit carried away with the torso but looking at it now I agree it seems out place with the rest of the design. Thanks. Davision3D: The main things I do to get that effect are using lazy mouse and playing with the settings to get the right stroke, and also using the…
[ QUOTE ] Spitty...I want your skills WIP of the Nod Recon Bike http://www.solar-fissure.com/te-mod/ReconBike.jpg http://www.solar-fissure.com/te-mod/ReconBike2.jpg http://www.solar-fissure.com/te-mod/ReconBike3.jpg We are sitting right around 4,988 pollies. Still have to add a muffler/exhaust and finish the interior of…
hey Gmanx that is really cool! I dont think I have seen this before. In terms of lighting I agree with you that it could use more contrast. I kinda went wild with some overlay layers in photoshop, maybe you'll see something you like in my overlay-over. there are two other things about it that dont seem to be doing it quite…
ironhawk: yeah you are right, the stripes need some work, currently they look a bit like elastic stonesplates, the should get sharpened. the whole idea of the rock is something like a rock which appears in the center of a map (and trys to be the centerpoint/meetingpoint) which should tell a story of the local culture…
just finishing up my COW. <u> Brain Stealer: </u> The brain stealer is an obsessive collector. He lives in a cave deep below suburbia where he has stockpiled millions of human brains. He has organized them into piles alphabetically depending on the last name of the human it was stolen from, keeping these piles orderly is…
fogmann: Little late with this, but... He's looking real nice. Couple things look odd. His right side is very crisp which screams "cg". As for likeness, I'm sure you've come across more ref than I found, but from the few pictures on this site, his head looks longer than how you've modeled it (maybe it's the hat). Also, the…
vahl: she's looking nice! ok i brought him into the U3, but somehow it fucks up the normals, so is this just a thing of a wrong chosen shader or is it a UT3 problem like those fucked up normals on mirrored seams? ok played around with the UT Editor and the problem appears ev erytime I add a normalmap, no matter if that…