Kickass work Miguelito!! Cross post from my wip thread, some updates on my UE4 scene: Full thread for feedback: http://www.polycount.com/forum/showthread.php?p=2111256#post2111256
Subdiv hardcore modelling, not a sculpt. Still WIP. It's just an attemp to push my limits more and more, redesigning a head i did several years ago, in my beginings with MAX. wire:
This is really, really awesome. Loved that track too. Is that original? Can't wait to see more. You guys should start a dedicated thread! Edit: Found your wip thread. Good stuff!
Thought I'd also share my final submission for the Riot comp. So many inspiring and amazing entries. So glad I managed to find the time to finish it. Link to my WIP
Still have a lot more work to do. First time trying out making a model from scratch from a Zsphere. http://linkzelda41.deviantart.com/art/Desdemona-WIP-1-494773097
Amazing stuff as always! I've been working on a little archer character in marmoset 2 (based on a concept by Sephiroth-Art). For original concept, breakdowns and wips: http://www.polycount.com/forum/showthread.php?t=134860
Its been a while, been a bit of a weird art hiatus but starting to get back in the game, just a wip of a new character im working on. Concept based off the awesome work of Johnson Ting
Some WIP from me, everything is very rough, tons of stuff left to do. The trees in the "hero" area are the same ones as in the backdrop and will be replaced with proper trees later so don't mind them :)
I'm calling it a day on this one. The WIP thread is here : http://www.polycount.com/forum/showthread.php?p=2038285&highlight=ugv#post2038285 More breakdowns and shots can be found here: http://www.antodonnell.com/ugv_drone_page.html
awesome job as usual guys! loving the sculpt turpedo! love the texture work Calvin :) great job on the bust afisher :D nice job on the sculpt/render michael milano ^^ wip of a personal project :)