Solid work with the modelling. The workflow you've chosen is really interesting, and I would have never thought try go about it in that manner. Another thing that you could do to help out with the texturing is to bake down some greeble normal/ao/cavity maps to flat planes, then just place them where you like on your…
Sorry guys - was very busy the last days and hadnt the time to show any progress. Thanks for your replys @ Tobbo: thanks i will ;) @ Harbinger: thanks for your hint - i added a detail normal map - looks alot better - what do you think ? @ Mistry10 - thanks dude, good tips - textures are still wip - ill add some decals on…
Wow looking sweet Drav! A few nitpicks. The 58-decal and "rifle" text at the front looks blurred/stretched/low-res compared to rest of texture work. The white reflections(?) look a bit too sharp. There's no real subtle reflections, only these really intense white ones. The tires could have a more worn look, or at least a…
Hey, sry for delay. So i should import to Houdini low poly retopoed version of model and create hair from that? As i have not baked out any maps for model all is sculpted and used displacement (baked in to mesh) i wanted to build VFX effect on top of the model and this for i need actual details and polygons (not texture…
Thank you all, and sorry for the delay in replying; my internet connection goes tits up for days at a time for some reason. Well to all the Dutch Polycounters, lets meet up and get a drink. I will post when Im actually in the Dam. TNSLB, I thought of you two too when you were over here but was unable to get away, maybe…
Hey Aranis, nice to see you getting into modelling at such a young age! Firstly it would be nice to have some art work on the front page. When I first loaded it up I thought it was broken. Also, I'd take down the sci-fi gun that you've got up currently. It's nice but since it's from a tutorial it would be better if you…
added in bullet decals, ragdoll function, hit reaction, automatic switching between player oriented towards camera and player oriented towards movement depending on whether the player recently fired or shoulder aimed, blood effect, among other things. Still am debating between a few different ideas of what the "wrapper"…
Just wondering what kind of research you put into figuring out which price point would be the sweet spot, since marketing to non-commercial users is probably a bit more complicated than just "dividing it by three, and rounding down" :P Although with the much higher commercial price which will work nicely as a decoy price,…
rightous sir, thanks very kindly. quick question on my UV layout though... I understand that the wasted space is because of the four identical faces of the lanterns are each layed out uniquely... but here's what I was thinking. If you get in and look closely, I've painted each one of the faces differently. Some of them…
i honestly have nothing bad to say about her. 4 person LAN at work ruled!! fun shit, played it until exhaustion (4 hours - i just got off work! :P). looking forward to a single player or co-op run-through. my favorite shit: -oh the textures, oh.. uh! AH!! yeah.. -the machine gun bullet decals -those cement blocks! and…