A good-looking piece so far, but as others have mentioned, there is little variation in colour and lighting. One of the first things that jumped out at me was the default UDK sky (can spot it a mile off) which contains a lot of clouds. As I'm guessing this is supposed to be in a desert area, it would help to create your…
The scene looks great! One thing you need to dial in now is your lighting and color. Your current image is very flat and washed out by your atmosphere pretty heavily. I took this to the 'shop and you're darkest value was 29% with brights in the upper 70's/low 80's. I think you could push it more, just like what your seeing…
The non-player characters will be in the scene doing just one animation loop. Think of them jumping where most of the main body and major limbs will move. not head, hands, fingers, etc, so will save bone count there. I thought about using generic instead of humanoid setup under unity and only using maybe 10 bones per…
I agree with ZacD and Tahakitan that you should have more full fledged environment scenes like the temple. Remember you're going up against some amazing talent, and having more environments will let employers know your abilities are up to snuff. Also like JoshuaG suggested you really should add a material to that rifle,…
Performance is always the reason. Reducing shader complexity is huge, HUGE. Its honestly the biggest factor in what will keep your scene in frame rate. We can make some of the craziest, most awesomely single complex shaders but they will destroy performance so its cheaper to cut them up. It does make things a bit more…
1300 frames doesn't sound like a lot to me. At 30fps that's roughly what 40-45 seconds? I guess if its a bunch of 30-60 frame cycles it might seem like a lot but I deal with animating 2000+ frames in 3dsmax timeline and the characters are often in some semi-dense scenes. I haven't used Messiah before so I'm not really sure…
xrefs... hold on, I kinda threw up a little thinking about them again. Is there any particular reason you really need to use xrefs? I've had nothing but problems with them every time I tried to use them, things would work long enough to lure me in but then something would inventively go off the rails.* Perfectly good…
For the scene issue, you need to have your package loaded/open before you load your scene. So use your Generic Browser to load the package (.UPK) then open your Scene (.UDK). UDK has this nasty habit where it will open stuff based upon alphabetical order and load the stuff like that. Unless I misunderstood, that's usually…
Yeah, the Marmoset viewer scenes are a HUGE source of quality content. As a matter of fact I would say they are just as good if not better than having access to the source material, since there is zero time wasted setting up the scene. The viewer really does a great job at promoting game art appreciation. It sure had an…
Okey, So I started painting my project again in a new scene on a fresh install of 1.3.2. I painted most of the day and had dropbox make various file revision backups of my project. I get near the end of the day and I test my scene by saving "carefully". Then I close substance painter. Reopen substance, load the project and…