Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
glenatron
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Modular Knight Characters
Reply by
Finalhart
·
Jun 2016
·
Home
›
3D Art Showcase & Critiques
Worked on a Greatsword this week, not really related to the character progress but can't imagine him without holding a weapon.
2 results
Re: Max: Using soft bodies to simulate car crashes
Reply by
Scruples
·
Aug 2011
·
Home
›
Technical Talk
Reactor appears to kind-of work, [ame] http://www.youtube.com/watch?v=W_5dEp5wqVs&feature=related[/ame]
Re: Machiko - AVP
Reply by
Harry
·
Mar 2010
·
Home
›
3D Art Showcase & Critiques
im sorry this doesnt really relate to the model, im just curious as to why she's basically a human?
Re: Slain! art and dev.
Reply by
Sk0LLiE
·
Jul 2015
·
Home
›
2D Art Showcase & Critiques
Wow this is so impressive. Love the colour relations you have going on. Very strong and appealing! :poly124:
Re: Where should I start if I want to learn character art for games?
Reply by
sacboi
·
Mar 2019
·
Home
›
Technical Talk
There are a number of recent threads here related too this topic, just run a search or check out the wiki.
Re: Why alpha gets cropped in zbrush?
Reply by
NAIMA
·
Nov 2012
·
Home
›
Technical Talk
Can you post a image of what settings you are referring to I can't find anything related :( ...
Re: Even Valve is having layoffs
Reply by
peanut
·
Feb 2013
·
Home
›
General Discussion
I guess citizen of Tweeter can bare any personal job related situation to be broadcast openly.
Re: Optimizing models for games (example in need of critique/advice)
Reply by
AetherGauntlet
·
Feb 2015
·
Home
›
Technical Talk
On a related note, when "showing off" models (example) is it more appropriate to show a vertex or a triangle count?
Re: My Fog Shader
Reply by
rebb
·
Oct 2010
·
Home
›
Technical Talk
Also, afaik Fog Shader Materials only need to write to the Emissive Slot ( not related to your problem ).
Re: BEWARE TEH LIGHTSABERZ!!
Reply by
Cyrael
·
Jun 2010
·
Home
›
General Discussion
On a semi related note: [ame] http://www.youtube.com/watch?v=k2H-SOqbQoA&feature=channel[/ame]
2 results
>13908 results
1
…
476
477
478
479
480
481
482
…
1391